Mesa (master): intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
Eric Anholt
anholt at kemper.freedesktop.org
Thu Dec 9 22:42:09 UTC 2010
Module: Mesa
Branch: master
Commit: b4e8ec3a57c28c0881fb5b595116f95b8cbe3f02
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b4e8ec3a57c28c0881fb5b595116f95b8cbe3f02
Author: Eric Anholt <eric at anholt.net>
Date: Thu Dec 9 13:45:47 2010 -0800
intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
Fixes texture-rg.
---
src/mesa/drivers/dri/intel/intel_tex_format.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c
index 9d73a2f..f8316ae 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_format.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_format.c
@@ -204,11 +204,13 @@ intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat,
* { R, G, 1.0, 1.0 } from a red-green texture would be useful.
*/
case GL_RED:
+ case GL_COMPRESSED_RED:
case GL_R8:
return MESA_FORMAT_R8;
case GL_R16:
return MESA_FORMAT_R16;
case GL_RG:
+ case GL_COMPRESSED_RG:
case GL_RG8:
return MESA_FORMAT_RG88;
case GL_RG16:
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