Mesa (7.9): mesa: Make metaops use program refcounts instead of names.

Ian Romanick idr at kemper.freedesktop.org
Wed Dec 15 20:19:25 UTC 2010


Module: Mesa
Branch: 7.9
Commit: 44df2b08445c54bb59a36d9b8d6b66f4b22da6ed
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=44df2b08445c54bb59a36d9b8d6b66f4b22da6ed

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Dec 15 12:14:08 2010 -0800

mesa: Make metaops use program refcounts instead of names.

Fixes failure on restoring state when the program was active but
deleted, and the name no longer exists.

Bug #31194
(cherry picked from commit a974949f3b586eee2bc8d6d97d3adb71796fe167)

Conflicts:

	src/mesa/drivers/common/meta.c
	src/mesa/main/shaderapi.c
	src/mesa/main/shaderapi.h

This required substantial edits because the 7.9 branch doesn't have
the EXT_separate_shader_objects changes.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/drivers/common/meta.c |    9 +++--
 src/mesa/main/shaderapi.c      |   67 ++++++++++++++++++++-------------------
 src/mesa/main/shaderapi.h      |    8 ++++-
 3 files changed, 46 insertions(+), 38 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 20dda5f..758bcf8 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -53,6 +53,7 @@
 #include "main/readpix.h"
 #include "main/scissor.h"
 #include "main/shaderapi.h"
+#include "main/shaderobj.h"
 #include "main/state.h"
 #include "main/stencil.h"
 #include "main/texobj.h"
@@ -147,7 +148,7 @@ struct save_state
    struct gl_vertex_program *VertexProgram;
    GLboolean FragmentProgramEnabled;
    struct gl_fragment_program *FragmentProgram;
-   GLuint Shader;
+   struct gl_shader_program *Shader;
 
    /** META_STENCIL_TEST */
    struct gl_stencil_attrib Stencil;
@@ -443,8 +444,8 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state)
       }
 
       if (ctx->Extensions.ARB_shader_objects) {
-         save->Shader = ctx->Shader.CurrentProgram ?
-            ctx->Shader.CurrentProgram->Name : 0;
+	 _mesa_reference_shader_program(ctx, &save->Shader,
+					ctx->Shader.CurrentProgram);
          _mesa_UseProgramObjectARB(0);
       }
    }
@@ -678,7 +679,7 @@ _mesa_meta_end(GLcontext *ctx)
       }
 
       if (ctx->Extensions.ARB_shader_objects) {
-         _mesa_UseProgramObjectARB(save->Shader);
+         _mesa_use_program(ctx, save->Shader);
       }
    }
 
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4b69544..0ff033b 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -911,44 +911,14 @@ print_shader_info(const struct gl_shader_program *shProg)
  * Use the named shader program for subsequent rendering.
  */
 void
-_mesa_use_program(GLcontext *ctx, GLuint program)
+_mesa_use_program(GLcontext *ctx, struct gl_shader_program *shProg)
 {
-   struct gl_shader_program *shProg;
-   struct gl_transform_feedback_object *obj =
-      ctx->TransformFeedback.CurrentObject;
-
-   if (obj->Active) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glUseProgram(transform feedback active)");
-      return;
-   }
-
    if (ctx->Shader.CurrentProgram &&
-       ctx->Shader.CurrentProgram->Name == program) {
+       ctx->Shader.CurrentProgram == shProg) {
       /* no-op */
       return;
    }
 
-   if (program) {
-      shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
-      if (!shProg) {
-         return;
-      }
-      if (!shProg->LinkStatus) {
-         _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glUseProgram(program %u not linked)", program);
-         return;
-      }
-
-      /* debug code */
-      if (ctx->Shader.Flags & GLSL_USE_PROG) {
-         print_shader_info(shProg);
-      }
-   }
-   else {
-      shProg = NULL;
-   }
-
    if (ctx->Shader.CurrentProgram != shProg) {
       FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
       _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
@@ -1502,8 +1472,39 @@ void GLAPIENTRY
 _mesa_UseProgramObjectARB(GLhandleARB program)
 {
    GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg;
+   struct gl_transform_feedback_object *obj =
+      ctx->TransformFeedback.CurrentObject;
+
    FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-   _mesa_use_program(ctx, program);
+
+   if (obj->Active) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glUseProgram(transform feedback active)");
+      return;
+   }
+
+   if (program) {
+      shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
+      if (!shProg) {
+         return;
+      }
+      if (!shProg->LinkStatus) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glUseProgram(program %u not linked)", program);
+         return;
+      }
+
+      /* debug code */
+      if (ctx->Shader.Flags & GLSL_USE_PROG) {
+         print_shader_info(shProg);
+      }
+   }
+   else {
+      shProg = NULL;
+   }
+
+   _mesa_use_program(ctx, shProg);
 }
 
 
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 16e2253..4dba4f8 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -39,8 +39,11 @@ _mesa_copy_string(GLchar *dst, GLsizei maxLength,
                   GLsizei *length, const GLchar *src);
 
 extern void
-_mesa_use_program(GLcontext *ctx, GLuint program);
+_mesa_use_program(GLcontext *ctx, struct gl_shader_program *shProg);
 
+extern void
+_mesa_active_program(GLcontext *ctx, struct gl_shader_program *shProg,
+		     const char *caller);
 
 extern void
 _mesa_init_shader_dispatch(struct _glapi_table *exec);
@@ -165,5 +168,8 @@ _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
 extern void GLAPIENTRY
 _mesa_ProgramParameteriARB(GLuint program, GLenum pname,
                            GLint value);
+void
+_mesa_use_shader_program(GLcontext *ctx, GLenum type,
+			 struct gl_shader_program *shProg);
 
 #endif /* SHADERAPI_H */




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