Mesa (7.9): glsl: Fix constant expression handling for <, >, <=, >= on vectors.

Ian Romanick idr at kemper.freedesktop.org
Wed Dec 15 23:15:09 UTC 2010


Module: Mesa
Branch: 7.9
Commit: 67b7a3844a1d6140712f5c82df0e281179a7cdfe
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=67b7a3844a1d6140712f5c82df0e281179a7cdfe

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Wed Nov 17 10:40:28 2010 -0800

glsl: Fix constant expression handling for <, >, <=, >= on vectors.

ir_binop_less, ir_binop_greater, ir_binop_lequal, and ir_binop_gequal
are defined to work on vectors as well as scalars, as long as the two
operands have the same type.

This is evident from both ir_validate.cpp and our use of these opcodes
in the GLSL lessThan, greaterThan, lessThanEqual, greaterThanEqual
built-in functions.

Found by code inspection.  Not known to fix any bugs.  Presumably, our
tests for the built-in comparison functions must pass because C.E.
handling is done on the ir_call of "greaterThan" rather than the inlined
opcode.  The C.E. handling of the built-in function calls is correct.

NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit e16c9d5d03a4606b37cbeb84358925913086d6eb)

---

 src/glsl/ir_constant_expression.cpp |  108 +++++++++++++++++++---------------
 1 files changed, 60 insertions(+), 48 deletions(-)

diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index bab7466..d03ee96 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -566,63 +566,75 @@ ir_expression::constant_expression_value()
       break;
 
    case ir_binop_less:
-      switch (op[0]->type->base_type) {
-      case GLSL_TYPE_UINT:
-	 data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
-	 break;
-      case GLSL_TYPE_INT:
-	 data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
-	 break;
-      case GLSL_TYPE_FLOAT:
-	 data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
-	 break;
-      default:
-	 assert(0);
+      assert(op[0]->type == op[1]->type);
+      for (unsigned c = 0; c < op[0]->type->components(); c++) {
+	 switch (op[0]->type->base_type) {
+	 case GLSL_TYPE_UINT:
+	    data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
+	    break;
+	 case GLSL_TYPE_INT:
+	    data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
+	    break;
+	 case GLSL_TYPE_FLOAT:
+	    data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
+	    break;
+	 default:
+	    assert(0);
+	 }
       }
       break;
    case ir_binop_greater:
-      switch (op[0]->type->base_type) {
-      case GLSL_TYPE_UINT:
-	 data.b[0] = op[0]->value.u[0] > op[1]->value.u[0];
-	 break;
-      case GLSL_TYPE_INT:
-	 data.b[0] = op[0]->value.i[0] > op[1]->value.i[0];
-	 break;
-      case GLSL_TYPE_FLOAT:
-	 data.b[0] = op[0]->value.f[0] > op[1]->value.f[0];
-	 break;
-      default:
-	 assert(0);
+      assert(op[0]->type == op[1]->type);
+      for (unsigned c = 0; c < op[0]->type->components(); c++) {
+	 switch (op[0]->type->base_type) {
+	 case GLSL_TYPE_UINT:
+	    data.b[c] = op[0]->value.u[c] > op[1]->value.u[c];
+	    break;
+	 case GLSL_TYPE_INT:
+	    data.b[c] = op[0]->value.i[c] > op[1]->value.i[c];
+	    break;
+	 case GLSL_TYPE_FLOAT:
+	    data.b[c] = op[0]->value.f[c] > op[1]->value.f[c];
+	    break;
+	 default:
+	    assert(0);
+	 }
       }
       break;
    case ir_binop_lequal:
-      switch (op[0]->type->base_type) {
-      case GLSL_TYPE_UINT:
-	 data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
-	 break;
-      case GLSL_TYPE_INT:
-	 data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
-	 break;
-      case GLSL_TYPE_FLOAT:
-	 data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
-	 break;
-      default:
-	 assert(0);
+      assert(op[0]->type == op[1]->type);
+      for (unsigned c = 0; c < op[0]->type->components(); c++) {
+	 switch (op[0]->type->base_type) {
+	 case GLSL_TYPE_UINT:
+	    data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
+	    break;
+	 case GLSL_TYPE_INT:
+	    data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
+	    break;
+	 case GLSL_TYPE_FLOAT:
+	    data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
+	    break;
+	 default:
+	    assert(0);
+	 }
       }
       break;
    case ir_binop_gequal:
-      switch (op[0]->type->base_type) {
-      case GLSL_TYPE_UINT:
-	 data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
-	 break;
-      case GLSL_TYPE_INT:
-	 data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
-	 break;
-      case GLSL_TYPE_FLOAT:
-	 data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
-	 break;
-      default:
-	 assert(0);
+      assert(op[0]->type == op[1]->type);
+      for (unsigned c = 0; c < op[0]->type->components(); c++) {
+	 switch (op[0]->type->base_type) {
+	 case GLSL_TYPE_UINT:
+	    data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
+	    break;
+	 case GLSL_TYPE_INT:
+	    data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
+	    break;
+	 case GLSL_TYPE_FLOAT:
+	    data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
+	    break;
+	 default:
+	    assert(0);
+	 }
       }
       break;
    case ir_binop_equal:




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