Mesa (7.9): glsl/linker: Free any IR discarded by optimization passes.

Ian Romanick idr at kemper.freedesktop.org
Thu Dec 16 23:08:33 UTC 2010


Module: Mesa
Branch: 7.9
Commit: 0ab2bb8270fb3744fd067afbe5e056f454518e96
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0ab2bb8270fb3744fd067afbe5e056f454518e96

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Dec 15 15:25:16 2010 -0800

glsl/linker: Free any IR discarded by optimization passes.

Previously, IR for a linked shader was allocated directly out of the
gl_shader object - meaning all of it lived as long as the shader.

Now, IR is allocated out of a temporary context, and any -live- IR is
reparented/stolen to (effectively) the gl_shader.  Any remaining IR can
be freed.

NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 2da02e75b17dcfb2efc3ce053c48339109bc0f26)

---

 src/glsl/linker.cpp |   23 +++++++++++++++++++----
 1 files changed, 19 insertions(+), 4 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7f0695f..fab5344 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -713,7 +713,8 @@ get_main_function_signature(gl_shader *sh)
  * shader is returned.
  */
 static struct gl_shader *
-link_intrastage_shaders(GLcontext *ctx,
+link_intrastage_shaders(void *mem_ctx,
+			GLcontext *ctx,
 			struct gl_shader_program *prog,
 			struct gl_shader **shader_list,
 			unsigned num_shaders)
@@ -789,7 +790,7 @@ link_intrastage_shaders(GLcontext *ctx,
 
    gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
    linked->ir = new(linked) exec_list;
-   clone_ir_list(linked, linked->ir, main->ir);
+   clone_ir_list(mem_ctx, linked->ir, main->ir);
 
    populate_symbol_table(linked);
 
@@ -1376,6 +1377,8 @@ assign_varying_locations(struct gl_shader_program *prog,
 void
 link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
 {
+   void *mem_ctx = talloc_init("temporary linker context");
+
    prog->LinkStatus = false;
    prog->Validated = false;
    prog->_Used = false;
@@ -1444,7 +1447,8 @@ link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
     */
    if (num_vert_shaders > 0) {
       gl_shader *const sh =
-	 link_intrastage_shaders(ctx, prog, vert_shader_list, num_vert_shaders);
+	 link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list,
+				 num_vert_shaders);
 
       if (sh == NULL)
 	 goto done;
@@ -1458,7 +1462,8 @@ link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
 
    if (num_frag_shaders > 0) {
       gl_shader *const sh =
-	 link_intrastage_shaders(ctx, prog, frag_shader_list, num_frag_shaders);
+	 link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list,
+				 num_frag_shaders);
 
       if (sh == NULL)
 	 goto done;
@@ -1565,4 +1570,14 @@ link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
 
 done:
    free(vert_shader_list);
+
+   for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
+      if (prog->_LinkedShaders[i] == NULL)
+	 continue;
+
+      /* Retain any live IR, but trash the rest. */
+      reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
+   }
+
+   talloc_free(mem_ctx);
 }




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