Mesa (master): mesa: check/clamp texture/program matrix accesses

Brian Paul brianp at kemper.freedesktop.org
Wed Feb 3 22:51:44 UTC 2010


Module: Mesa
Branch: master
Commit: 60527ff32a23c34f23ae0b22df7130bf56b3dfa5
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=60527ff32a23c34f23ae0b22df7130bf56b3dfa5

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Feb  3 12:42:24 2010 -0700

mesa: check/clamp texture/program matrix accesses

Further testing should reveal if any these assertions are hit...

---

 src/mesa/shader/prog_statevars.c |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 3a446fd..20321dd 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -302,9 +302,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
             matrix = &ctx->_ModelProjectMatrix;
          }
          else if (mat == STATE_TEXTURE_MATRIX) {
+            ASSERT(index < Elements(ctx->TextureMatrixStack));
             matrix = ctx->TextureMatrixStack[index].Top;
          }
          else if (mat == STATE_PROGRAM_MATRIX) {
+            ASSERT(index < Elements(ctx->ProgramMatrixStack));
             matrix = ctx->ProgramMatrixStack[index].Top;
          }
          else if (mat == STATE_COLOR_MATRIX) {
@@ -1075,7 +1077,9 @@ _mesa_load_tracked_matrices(GLcontext *ctx)
          mat = ctx->ProjectionMatrixStack.Top;
       }
       else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
-         mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
+         GLuint unit = MIN2(ctx->Texture.CurrentUnit,
+                            Elements(ctx->TextureMatrixStack) - 1);
+         mat = ctx->TextureMatrixStack[unit].Top;
       }
       else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
          mat = ctx->ColorMatrixStack.Top;
@@ -1087,7 +1091,7 @@ _mesa_load_tracked_matrices(GLcontext *ctx)
       else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
                ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
          GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
-         ASSERT(n < MAX_PROGRAM_MATRICES);
+         ASSERT(n < Elements(ctx->ProgramMatrixStack));
          mat = ctx->ProgramMatrixStack[n].Top;
       }
       else {




More information about the mesa-commit mailing list