Mesa (master): mesa: added _mesa_clone_vertex/fragment_program()
Brian Paul
brianp at kemper.freedesktop.org
Mon Feb 15 04:59:02 UTC 2010
Module: Mesa
Branch: master
Commit: 848835a3d8889d716c05985b42fe740e9de81c15
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=848835a3d8889d716c05985b42fe740e9de81c15
Author: Brian Paul <brianp at vmware.com>
Date: Sun Feb 14 19:09:04 2010 -0700
mesa: added _mesa_clone_vertex/fragment_program()
To reduce casting elsewhere...
---
src/mesa/shader/program.h | 16 ++++++++++++++++
1 files changed, 16 insertions(+), 0 deletions(-)
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index 0187a2c..af9f417 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -108,6 +108,22 @@ _mesa_reference_fragprog(GLcontext *ctx,
extern struct gl_program *
_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);
+static INLINE struct gl_vertex_program *
+_mesa_clone_vertex_program(GLcontext *ctx,
+ const struct gl_vertex_program *prog)
+{
+ return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+
+static INLINE struct gl_fragment_program *
+_mesa_clone_fragment_program(GLcontext *ctx,
+ const struct gl_fragment_program *prog)
+{
+ return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+
extern GLboolean
_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
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