Mesa (master): mesa: added _mesa_clone_vertex/fragment_program()

Brian Paul brianp at kemper.freedesktop.org
Mon Feb 15 04:59:02 UTC 2010


Module: Mesa
Branch: master
Commit: 848835a3d8889d716c05985b42fe740e9de81c15
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=848835a3d8889d716c05985b42fe740e9de81c15

Author: Brian Paul <brianp at vmware.com>
Date:   Sun Feb 14 19:09:04 2010 -0700

mesa: added _mesa_clone_vertex/fragment_program()

To reduce casting elsewhere...

---

 src/mesa/shader/program.h |   16 ++++++++++++++++
 1 files changed, 16 insertions(+), 0 deletions(-)

diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index 0187a2c..af9f417 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -108,6 +108,22 @@ _mesa_reference_fragprog(GLcontext *ctx,
 extern struct gl_program *
 _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);
 
+static INLINE struct gl_vertex_program *
+_mesa_clone_vertex_program(GLcontext *ctx,
+                           const struct gl_vertex_program *prog)
+{
+   return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+
+static INLINE struct gl_fragment_program *
+_mesa_clone_fragment_program(GLcontext *ctx,
+                             const struct gl_fragment_program *prog)
+{
+   return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base);
+}
+
+
 extern  GLboolean
 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
 




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