Mesa (master): glx: fix incorrect array stack memory allocation

Brian Paul brianp at kemper.freedesktop.org
Fri Feb 26 17:35:51 UTC 2010


Module: Mesa
Branch: master
Commit: 83f1183e769777df5ada4bf7add3390881f88d02
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=83f1183e769777df5ada4bf7add3390881f88d02

Author: Markus Fleschutz <markus.fleschutz at x-software.com>
Date:   Fri Feb 26 10:34:19 2010 -0700

glx: fix incorrect array stack memory allocation

The array stack space wasn't allocated to the proper size.  Fixes out of
bounds memory writes when the client/array stack depth exceeds one.

See fd.o bug 26768.

---

 src/glx/indirect_vertex_array.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/src/glx/indirect_vertex_array.c b/src/glx/indirect_vertex_array.c
index ad98825..ec0e654 100644
--- a/src/glx/indirect_vertex_array.c
+++ b/src/glx/indirect_vertex_array.c
@@ -291,7 +291,8 @@ __glXInitVertexArrayState(__GLXcontext * gc)
 
    arrays->stack_index = 0;
    arrays->stack = malloc(sizeof(struct array_stack_state)
-                          * arrays->num_arrays);
+                          * arrays->num_arrays
+                          * __GL_CLIENT_ATTRIB_STACK_DEPTH);
 }
 
 




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