Mesa (gallium-fb-dimensions): python/samples: simple mrt test

Keith Whitwell keithw at kemper.freedesktop.org
Fri Jan 8 14:58:08 UTC 2010


Module: Mesa
Branch: gallium-fb-dimensions
Commit: 19f3f7ff976f43049982db7454b3a1f686583a99
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=19f3f7ff976f43049982db7454b3a1f686583a99

Author: Keith Whitwell <keithw at vmware.com>
Date:   Fri Jan  8 14:47:12 2010 +0000

python/samples: simple mrt test

---

 src/gallium/state_trackers/python/samples/mrt.py |  243 ++++++++++++++++++++++
 1 files changed, 243 insertions(+), 0 deletions(-)

diff --git a/src/gallium/state_trackers/python/samples/mrt.py b/src/gallium/state_trackers/python/samples/mrt.py
new file mode 100644
index 0000000..c382002
--- /dev/null
+++ b/src/gallium/state_trackers/python/samples/mrt.py
@@ -0,0 +1,243 @@
+#!/usr/bin/env python
+##########################################################################
+# 
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+# 
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+# 
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+# 
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+# 
+##########################################################################
+
+
+from gallium import *
+
+
+def make_image(surface):
+    data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
+
+    import Image
+    outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
+    return outimage
+
+def save_image(filename, surface):
+    outimage = make_image(surface)
+    outimage.save(filename, "PNG")
+
+def show_image(surface):
+    outimage = make_image(surface)
+    
+    import Tkinter as tk
+    from PIL import Image, ImageTk
+    root = tk.Tk()
+    
+    root.title('background image')
+    
+    image1 = ImageTk.PhotoImage(outimage)
+    w = image1.width()
+    h = image1.height()
+    x = 100
+    y = 100
+    root.geometry("%dx%d+%d+%d" % (w, h, x, y))
+    panel1 = tk.Label(root, image=image1)
+    panel1.pack(side='top', fill='both', expand='yes')
+    panel1.image = image1
+    root.mainloop()
+
+
+def test(dev):
+    ctx = dev.context_create()
+
+    width = 255
+    height = 255
+    minz = 0.0
+    maxz = 1.0
+
+    # disabled blending/masking
+    blend = Blend()
+    blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
+    blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
+    blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
+    blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
+    blend.colormask = PIPE_MASK_RGBA
+    ctx.set_blend(blend)
+
+    # depth/stencil/alpha
+    depth_stencil_alpha = DepthStencilAlpha()
+    depth_stencil_alpha.depth.enabled = 1
+    depth_stencil_alpha.depth.writemask = 1
+    depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
+    ctx.set_depth_stencil_alpha(depth_stencil_alpha)
+
+    # rasterizer
+    rasterizer = Rasterizer()
+    rasterizer.front_winding = PIPE_WINDING_CW
+    rasterizer.cull_mode = PIPE_WINDING_NONE
+    rasterizer.scissor = 1
+    ctx.set_rasterizer(rasterizer)
+
+    # viewport
+    viewport = Viewport()
+    scale = FloatArray(4)
+    scale[0] = width / 2.0
+    scale[1] = -height / 2.0
+    scale[2] = (maxz - minz) / 2.0
+    scale[3] = 1.0
+    viewport.scale = scale
+    translate = FloatArray(4)
+    translate[0] = width / 2.0
+    translate[1] = height / 2.0
+    translate[2] = (maxz - minz) / 2.0
+    translate[3] = 0.0
+    viewport.translate = translate
+    ctx.set_viewport(viewport)
+
+    # samplers
+    sampler = Sampler()
+    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+    sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
+    sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+    sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+    sampler.normalized_coords = 1
+    ctx.set_fragment_sampler(0, sampler)
+
+    # scissor
+    scissor = Scissor()
+    scissor.minx = 0
+    scissor.miny = 0
+    scissor.maxx = width
+    scissor.maxy = height
+    ctx.set_scissor(scissor)
+
+    clip = Clip()
+    clip.nr = 0
+    ctx.set_clip(clip)
+
+    # framebuffer
+    cbuf0 = dev.texture_create(
+        PIPE_FORMAT_X8R8G8B8_UNORM, 
+        width, height,
+        tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
+    ).get_surface()
+
+    cbuf1 = dev.texture_create(
+        PIPE_FORMAT_X8R8G8B8_UNORM, 
+        width, height,
+        tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
+    ).get_surface()
+
+    zbuf = dev.texture_create(
+        PIPE_FORMAT_Z16_UNORM, 
+        width, height,
+        tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL,
+    ).get_surface()
+    fb = Framebuffer()
+    fb.width = width
+    fb.height = height
+    fb.nr_cbufs = 2
+    fb.set_cbuf(0, cbuf0)
+    fb.set_cbuf(1, cbuf1)
+    fb.set_zsbuf(zbuf)
+    ctx.set_framebuffer(fb)
+    rgba = FloatArray(4);
+    rgba[0] = 0.0
+    rgba[1] = 0.0
+    rgba[2] = 0.0
+    rgba[3] = 0.0
+    ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff)
+    
+    # vertex shader
+    vs = Shader('''
+        VERT
+        DCL IN[0], POSITION, CONSTANT
+        DCL IN[1], COLOR, CONSTANT
+        DCL OUT[0], POSITION, CONSTANT
+        DCL OUT[1], COLOR, CONSTANT
+        0:MOV OUT[0], IN[0]
+        1:MOV OUT[1], IN[1]
+        2:END
+    ''')
+    ctx.set_vertex_shader(vs)
+
+    # fragment shader
+    fs = Shader('''
+        FRAG
+        DCL IN[0], COLOR, LINEAR
+        DCL OUT[0], COLOR[0]
+        DCL OUT[1], COLOR[1]
+        MOV OUT[0], IN[0]
+        MOV OUT[1], IN[0].yyyy
+        END
+    ''')
+    ctx.set_fragment_shader(fs)
+
+    nverts = 3
+    nattrs = 2
+    verts = FloatArray(nverts * nattrs * 4)
+
+    verts[ 0] =   0.0 # x1
+    verts[ 1] =   0.8 # y1
+    verts[ 2] =   0.2 # z1
+    verts[ 3] =   1.0 # w1
+    verts[ 4] =   1.0 # r1
+    verts[ 5] =   0.0 # g1
+    verts[ 6] =   0.0 # b1
+    verts[ 7] =   1.0 # a1
+    verts[ 8] =  -0.8 # x2
+    verts[ 9] =  -0.8 # y2
+    verts[10] =   0.5 # z2
+    verts[11] =   1.0 # w2
+    verts[12] =   0.0 # r2
+    verts[13] =   1.0 # g2
+    verts[14] =   0.0 # b2
+    verts[15] =   1.0 # a2
+    verts[16] =   0.8 # x3
+    verts[17] =  -0.8 # y3
+    verts[18] =   0.8 # z3
+    verts[19] =   1.0 # w3
+    verts[20] =   0.0 # r3
+    verts[21] =   0.0 # g3
+    verts[22] =   1.0 # b3
+    verts[23] =   1.0 # a3
+
+    ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
+                      nverts, 
+                      nattrs, 
+                      verts)
+
+    ctx.flush()
+    
+    show_image(cbuf0)
+    show_image(cbuf1)
+    #show_image(zbuf)
+    #save_image('cbuf.png', cbuf)
+    #save_image('zbuf.png', zbuf)
+
+
+
+def main():
+    dev = Device()
+    test(dev)
+
+
+if __name__ == '__main__':
+    main()




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