Mesa (mesa_7_7_branch): st/mesa: fix int-> uint conversion for negative scissor bound values

Brian Paul brianp at kemper.freedesktop.org
Mon Jan 25 01:20:21 UTC 2010


Module: Mesa
Branch: mesa_7_7_branch
Commit: 47d30b0c2c36f952cc14deefb9f937f1b0a9b531
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=47d30b0c2c36f952cc14deefb9f937f1b0a9b531

Author: Brian Paul <brianp at vmware.com>
Date:   Sun Jan 24 18:18:17 2010 -0700

st/mesa: fix int->uint conversion for negative scissor bound values

Based on a patch by Xavier Chantry <chantry.xavier at gmail.com>:

If x+width or y+height is negative, then maxx or maxy will get a bogus value
when converting that to unsigned. Fix this by setting 0 as minimal value.

This was also triggered by teeworlds, but only with some combination of
resolution and map section. For example upper part of dm2 at 1280x1024.

---

 src/mesa/state_tracker/st_atom_scissor.c |   13 +++++++++----
 1 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_scissor.c b/src/mesa/state_tracker/st_atom_scissor.c
index fb666b8..5e0c51c 100644
--- a/src/mesa/state_tracker/st_atom_scissor.c
+++ b/src/mesa/state_tracker/st_atom_scissor.c
@@ -31,6 +31,7 @@
   */
  
 
+#include "main/macros.h"
 #include "st_context.h"
 #include "pipe/p_context.h"
 #include "st_atom.h"
@@ -52,15 +53,19 @@ update_scissor( struct st_context *st )
    scissor.maxy = fb->Height;
 
    if (st->ctx->Scissor.Enabled) {
+      /* need to be careful here with xmax or ymax < 0 */
+      GLint xmax = MAX2(0, st->ctx->Scissor.X + st->ctx->Scissor.Width);
+      GLint ymax = MAX2(0, st->ctx->Scissor.Y + st->ctx->Scissor.Height);
+
       if (st->ctx->Scissor.X > (GLint)scissor.minx)
          scissor.minx = st->ctx->Scissor.X;
       if (st->ctx->Scissor.Y > (GLint)scissor.miny)
          scissor.miny = st->ctx->Scissor.Y;
 
-      if (st->ctx->Scissor.X + st->ctx->Scissor.Width < (GLint)scissor.maxx)
-         scissor.maxx = st->ctx->Scissor.X + st->ctx->Scissor.Width;
-      if (st->ctx->Scissor.Y + st->ctx->Scissor.Height < (GLint)scissor.maxy)
-         scissor.maxy = st->ctx->Scissor.Y + st->ctx->Scissor.Height;
+      if (xmax < (GLint) scissor.maxx)
+         scissor.maxx = xmax;
+      if (ymax < (GLint) scissor.maxy)
+         scissor.maxy = ymax;
 
       /* check for null space */
       if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy)




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