Mesa (master): mesa: remove redundant _MaxElement computation
Brian Paul
brianp at kemper.freedesktop.org
Tue Jan 26 20:26:28 UTC 2010
Module: Mesa
Branch: master
Commit: af1e9403e732651fe2cedde230ac7010f2f1a649
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=af1e9403e732651fe2cedde230ac7010f2f1a649
Author: Brian Paul <brianp at vmware.com>
Date: Tue Jan 26 10:53:34 2010 -0700
mesa: remove redundant _MaxElement computation
Eric added some new code to check if offset < obj_size before computing
_MaxElement but my original code was still present afterward and it
clobbered the _MaxElement value.
Not sure if this came from a bad merge or what.
---
src/mesa/main/state.c | 6 ------
1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 904ad01..5e07d1d 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -82,12 +82,6 @@ compute_max_element(struct gl_client_array *array)
} else {
array->_MaxElement = 0;
}
- /* Compute the max element we can access in the VBO without going
- * out of bounds.
- */
- array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- - (GLsizeiptrARB) array->Ptr + array->StrideB
- - array->_ElementSize) / array->StrideB;
}
else {
/* user-space array, no idea how big it is */
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