Mesa (glsl2): ir_to_mesa: Do validation on the IR tree.
Eric Anholt
anholt at kemper.freedesktop.org
Mon Jul 19 17:03:24 UTC 2010
Module: Mesa
Branch: glsl2
Commit: ee7b2b3f44d09c2311887d3524e197b9738580a9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ee7b2b3f44d09c2311887d3524e197b9738580a9
Author: Eric Anholt <eric at anholt.net>
Date: Mon Jul 19 08:55:54 2010 -0700
ir_to_mesa: Do validation on the IR tree.
---
src/mesa/shader/ir_to_mesa.cpp | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index a7799cc..84cfff4 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -2186,6 +2186,8 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
_mesa_ast_to_hir(shader->ir, state);
if (!state->error && !shader->ir->is_empty()) {
+ validate_ir_tree(shader->ir);
+
/* Lowering */
do_mat_op_to_vec(shader->ir);
do_mod_to_fract(shader->ir);
@@ -2213,6 +2215,8 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
progress = do_swizzle_swizzle(shader->ir) || progress;
} while (progress);
+
+ validate_ir_tree(shader->ir);
}
shader->symbols = state->symbols;
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