Mesa (glsl2): glsl2/builtins: Fix "mod" builtin to use scalar/ vector operations.
Kenneth Graunke
kwg at kemper.freedesktop.org
Thu Jul 22 23:53:08 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 63a92c975dd97445979c6aa1c5fef63d37bfc897
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=63a92c975dd97445979c6aa1c5fef63d37bfc897
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Wed Jul 21 17:17:44 2010 -0700
glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.
---
src/glsl/builtins/110/mod | 27 +++------------------------
1 files changed, 3 insertions(+), 24 deletions(-)
diff --git a/src/glsl/builtins/110/mod b/src/glsl/builtins/110/mod
index 9e08bbc..aeaea24 100644
--- a/src/glsl/builtins/110/mod
+++ b/src/glsl/builtins/110/mod
@@ -27,38 +27,17 @@
(parameters
(declare (in) vec2 arg0)
(declare (in) float arg1))
- ((declare () vec2 result)
- (assign (constant bool (1)) (swiz x (var_ref result))
- (expression float % (swiz x (var_ref arg0)) (var_ref arg1)))
- (assign (constant bool (1)) (swiz y (var_ref result))
- (expression float % (swiz y (var_ref arg0)) (var_ref arg1)))
- (return (var_ref result))))
+ ((return (expression vec2 % (var_ref arg0) (var_ref arg1)))))
(signature vec3
(parameters
(declare (in) vec3 arg0)
(declare (in) float arg1))
- ((declare () vec3 result)
- (assign (constant bool (1)) (swiz x (var_ref result))
- (expression float % (swiz x (var_ref arg0)) (var_ref arg1)))
- (assign (constant bool (1)) (swiz y (var_ref result))
- (expression float % (swiz y (var_ref arg0)) (var_ref arg1)))
- (assign (constant bool (1)) (swiz z (var_ref result))
- (expression float % (swiz z (var_ref arg0)) (var_ref arg1)))
- (return (var_ref result))))
+ ((return (expression vec3 % (var_ref arg0) (var_ref arg1)))))
(signature vec4
(parameters
(declare (in) vec4 arg0)
(declare (in) float arg1))
- ((declare () vec4 result)
- (assign (constant bool (1)) (swiz x (var_ref result))
- (expression float % (swiz x (var_ref arg0)) (var_ref arg1)))
- (assign (constant bool (1)) (swiz y (var_ref result))
- (expression float % (swiz y (var_ref arg0)) (var_ref arg1)))
- (assign (constant bool (1)) (swiz z (var_ref result))
- (expression float % (swiz z (var_ref arg0)) (var_ref arg1)))
- (assign (constant bool (1)) (swiz w (var_ref result))
- (expression float % (swiz w (var_ref arg0)) (var_ref arg1)))
- (return (var_ref result))))
+ ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))
))
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