Mesa (glsl2): glsl2: Fix stack smash when ternary selection is used.
Eric Anholt
anholt at kemper.freedesktop.org
Sat Jul 31 20:00:38 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 1c325af4d6b907e0a47ab7f868a2a78f054f153f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1c325af4d6b907e0a47ab7f868a2a78f054f153f
Author: Aras Pranckevicius <aras at unity3d.com>
Date: Thu Jul 29 15:35:22 2010 +0300
glsl2: Fix stack smash when ternary selection is used.
---
src/glsl/ast_to_hir.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 9591d36..3522f55 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -658,7 +658,7 @@ ast_expression::hir(exec_list *instructions,
-1, /* ast_sequence doesn't convert to ir_expression. */
};
ir_rvalue *result = NULL;
- ir_rvalue *op[2];
+ ir_rvalue *op[3];
const struct glsl_type *type = glsl_type::error_type;
bool error_emitted = false;
YYLTYPE loc;
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