Mesa (master): tgsi: Remove tgsi-instruction-set.txt.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Tue Jun 1 15:39:11 UTC 2010


Module: Mesa
Branch: master
Commit: 2c67e754cf45b4f0981a82bfb9936bae384aa1e3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2c67e754cf45b4f0981a82bfb9936bae384aa1e3

Author: José Fonseca <jfonseca at vmware.com>
Date:   Tue Jun  1 16:30:24 2010 +0100

tgsi: Remove tgsi-instruction-set.txt.

Deprecated by tgsi.rst, and no point in keeping it around if it's not
being updated.

---

 .../auxiliary/tgsi/tgsi-instruction-set.txt        | 1127 --------------------
 1 files changed, 0 insertions(+), 1127 deletions(-)

diff --git a/src/gallium/auxiliary/tgsi/tgsi-instruction-set.txt b/src/gallium/auxiliary/tgsi/tgsi-instruction-set.txt
deleted file mode 100644
index 5d9eed9..0000000
--- a/src/gallium/auxiliary/tgsi/tgsi-instruction-set.txt
+++ /dev/null
@@ -1,1127 +0,0 @@
-TGSI Instruction Specification
-==============================
-==============================
-
-
-1  Instruction Set Operations
-=============================
-
-
-1.1  GL_NV_vertex_program
--------------------------
-
-
-1.1.1  ARL - Address Register Load
-
-  dst.x = floor(src.x)
-  dst.y = floor(src.y)
-  dst.z = floor(src.z)
-  dst.w = floor(src.w)
-
-
-1.1.2  MOV - Move
-
-  dst.x = src.x
-  dst.y = src.y
-  dst.z = src.z
-  dst.w = src.w
-
-
-1.1.3  LIT - Light Coefficients
-
-  dst.x = 1.0
-  dst.y = max(src.x, 0.0)
-  dst.z = (src.x > 0.0) ? pow(max(src.y, 0.0), clamp(src.w, -128.0, 128.0)) : 0.0
-  dst.w = 1.0
-
-
-1.1.4  RCP - Reciprocal
-
-  dst.x = 1.0 / src.x
-  dst.y = 1.0 / src.x
-  dst.z = 1.0 / src.x
-  dst.w = 1.0 / src.x
-
-
-1.1.5  RSQ - Reciprocal Square Root
-
-  dst.x = 1.0 / sqrt(abs(src.x))
-  dst.y = 1.0 / sqrt(abs(src.x))
-  dst.z = 1.0 / sqrt(abs(src.x))
-  dst.w = 1.0 / sqrt(abs(src.x))
-
-
-1.1.6  EXP - Approximate Exponential Base 2
-
-  dst.x = pow(2.0, floor(src.x))
-  dst.y = src.x - floor(src.x)
-  dst.z = pow(2.0, src.x)
-  dst.w = 1.0
-
-
-1.1.7  LOG - Approximate Logarithm Base 2
-
-  dst.x = floor(lg2(abs(src.x)))
-  dst.y = abs(src.x) / pow(2.0, floor(lg2(abs(src.x))))
-  dst.z = lg2(abs(src.x))
-  dst.w = 1.0
-
-
-1.1.8  MUL - Multiply
-
-  dst.x = src0.x * src1.x
-  dst.y = src0.y * src1.y
-  dst.z = src0.z * src1.z
-  dst.w = src0.w * src1.w
-
-
-1.1.9  ADD - Add
-
-  dst.x = src0.x + src1.x
-  dst.y = src0.y + src1.y
-  dst.z = src0.z + src1.z
-  dst.w = src0.w + src1.w
-
-
-1.1.10  DP3 - 3-component Dot Product
-
-  dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z
-  dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z
-  dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z
-  dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z
-
-
-1.1.11  DP4 - 4-component Dot Product
-
-  dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w
-  dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w
-  dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w
-  dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w
-
-
-1.1.12  DST - Distance Vector
-
-  dst.x = 1.0
-  dst.y = src0.y * src1.y
-  dst.z = src0.z
-  dst.w = src1.w
-
-
-1.1.13  MIN - Minimum
-
-  dst.x = min(src0.x, src1.x)
-  dst.y = min(src0.y, src1.y)
-  dst.z = min(src0.z, src1.z)
-  dst.w = min(src0.w, src1.w)
-
-
-1.1.14  MAX - Maximum
-
-  dst.x = max(src0.x, src1.x)
-  dst.y = max(src0.y, src1.y)
-  dst.z = max(src0.z, src1.z)
-  dst.w = max(src0.w, src1.w)
-
-
-1.1.15  SLT - Set On Less Than
-
-  dst.x = (src0.x < src1.x) ? 1.0 : 0.0
-  dst.y = (src0.y < src1.y) ? 1.0 : 0.0
-  dst.z = (src0.z < src1.z) ? 1.0 : 0.0
-  dst.w = (src0.w < src1.w) ? 1.0 : 0.0
-
-
-1.1.16  SGE - Set On Greater Equal Than
-
-  dst.x = (src0.x >= src1.x) ? 1.0 : 0.0
-  dst.y = (src0.y >= src1.y) ? 1.0 : 0.0
-  dst.z = (src0.z >= src1.z) ? 1.0 : 0.0
-  dst.w = (src0.w >= src1.w) ? 1.0 : 0.0
-
-
-1.1.17  MAD - Multiply And Add
-
-  dst.x = src0.x * src1.x + src2.x
-  dst.y = src0.y * src1.y + src2.y
-  dst.z = src0.z * src1.z + src2.z
-  dst.w = src0.w * src1.w + src2.w
-
-
-1.2  GL_ATI_fragment_shader
----------------------------
-
-
-1.2.1  SUB - Subtract
-
-  dst.x = src0.x - src1.x
-  dst.y = src0.y - src1.y
-  dst.z = src0.z - src1.z
-  dst.w = src0.w - src1.w
-
-
-1.2.2  DOT3 - 3-component Dot Product
-
-  Alias for DP3.
-
-
-1.2.3  DOT4 - 4-component Dot Product
-
-  Alias for DP4.
-
-
-1.2.4  LERP - Linear Interpolate
-
-  dst.x = src0.x * (src1.x - src2.x) + src2.x
-  dst.y = src0.y * (src1.y - src2.y) + src2.y
-  dst.z = src0.z * (src1.z - src2.z) + src2.z
-  dst.w = src0.w * (src1.w - src2.w) + src2.w
-
-
-1.2.5  CND - Condition
-
-  dst.x = (src2.x > 0.5) ? src0.x : src1.x
-  dst.y = (src2.y > 0.5) ? src0.y : src1.y
-  dst.z = (src2.z > 0.5) ? src0.z : src1.z
-  dst.w = (src2.w > 0.5) ? src0.w : src1.w
-
-
-1.2.6  CND0 - Condition Zero
-
-       Removed.  Use (CMP src2, src1, src0) instead.
-
-1.2.7  DOT2ADD - 2-component Dot Product And Add
-
-  dst.x = src0.x * src1.x + src0.y * src1.y + src2.x
-  dst.y = src0.x * src1.x + src0.y * src1.y + src2.x
-  dst.z = src0.x * src1.x + src0.y * src1.y + src2.x
-  dst.w = src0.x * src1.x + src0.y * src1.y + src2.x
-
-
-1.3  GL_EXT_vertex_shader
--------------------------
-
-
-1.3.1  INDEX - Array Lookup
-
-  Considered for removal from language.
-
-
-1.3.2  NEGATE - Negate
-
-  Considered for removal from language.
-
-
-1.3.3  MADD - Multiply And Add
-
-  Alias for MAD.
-
-
-1.3.4  FRAC - Fraction
-
-  dst.x = src.x - floor(src.x)
-  dst.y = src.y - floor(src.y)
-  dst.z = src.z - floor(src.z)
-  dst.w = src.w - floor(src.w)
-
-
-1.3.5  SETGE - Set On Greater Equal
-
-  Alias for SGE.
-
-
-1.3.6  SETLT - Set On Less Than
-
-  Alias for SLT.
-
-
-1.3.7  CLAMP - Clamp
-
-  dst.x = clamp(src0.x, src1.x, src2.x)
-  dst.y = clamp(src0.y, src1.y, src2.y)
-  dst.z = clamp(src0.z, src1.z, src2.z)
-  dst.w = clamp(src0.w, src1.w, src2.w)
-
-
-1.3.8  FLOOR - Floor
-
-  dst.x = floor(src.x)
-  dst.y = floor(src.y)
-  dst.z = floor(src.z)
-  dst.w = floor(src.w)
-
-
-1.3.9  ROUND - Round
-
-  dst.x = round(src.x)
-  dst.y = round(src.y)
-  dst.z = round(src.z)
-  dst.w = round(src.w)
-
-
-1.3.10  EXPBASE2 - Exponential Base 2
-
-  dst.x = pow(2.0, src.x)
-  dst.y = pow(2.0, src.x)
-  dst.z = pow(2.0, src.x)
-  dst.w = pow(2.0, src.x)
-
-
-1.3.11  LOGBASE2 - Logarithm Base 2
-
-  dst.x = lg2(src.x)
-  dst.y = lg2(src.x)
-  dst.z = lg2(src.x)
-  dst.w = lg2(src.x)
-
-
-1.3.12  POWER - Power
-
-  dst.x = pow(src0.x, src1.x)
-  dst.y = pow(src0.x, src1.x)
-  dst.z = pow(src0.x, src1.x)
-  dst.w = pow(src0.x, src1.x)
-
-
-1.3.13  RECIP - Reciprocal
-
-  Alias for RCP.
-
-
-1.3.14  RECIPSQRT - Reciprocal Square Root
-
-  Alias for RSQ.
-
-
-1.3.15  CROSSPRODUCT - Cross Product
-
-  dst.x = src0.y * src1.z - src1.y * src0.z
-  dst.y = src0.z * src1.x - src1.z * src0.x
-  dst.z = src0.x * src1.y - src1.x * src0.y
-  dst.w = 1.0
-
-
-1.3.16  MULTIPLYMATRIX - Multiply Matrix
-
-  Considered for removal from language.
-
-
-1.4  GL_NV_vertex_program1_1
-----------------------------
-
-
-1.4.1  ABS - Absolute
-
-  dst.x = abs(src.x)
-  dst.y = abs(src.y)
-  dst.z = abs(src.z)
-  dst.w = abs(src.w)
-
-
-1.4.2  RCC - Reciprocal Clamped
-
-  dst.x = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020)
-  dst.y = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020)
-  dst.z = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020)
-  dst.w = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020)
-
-
-1.4.3  DPH - Homogeneous Dot Product
-
-  dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w
-  dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w
-  dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w
-  dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w
-
-
-1.5  GL_NV_fragment_program
----------------------------
-
-
-1.5.1  COS - Cosine
-
-  dst.x = cos(src.x)
-  dst.y = cos(src.x)
-  dst.z = cos(src.x)
-  dst.w = cos(src.w)
-
-
-1.5.2  DDX - Derivative Relative To X
-
-  dst.x = partialx(src.x)
-  dst.y = partialx(src.y)
-  dst.z = partialx(src.z)
-  dst.w = partialx(src.w)
-
-
-1.5.3  DDY - Derivative Relative To Y
-
-  dst.x = partialy(src.x)
-  dst.y = partialy(src.y)
-  dst.z = partialy(src.z)
-  dst.w = partialy(src.w)
-
-
-1.5.4  EX2 - Exponential Base 2
-
-  Alias for EXPBASE2.
-
-
-1.5.5  FLR - Floor
-
-  Alias for FLOOR.
-
-
-1.5.6  FRC - Fraction
-
-  Alias for FRAC.
-
-
-1.5.7  KILP - Predicated Discard
-
-  discard
-
-
-1.5.8  LG2 - Logarithm Base 2
-
-  Alias for LOGBASE2.
-
-
-1.5.9  LRP - Linear Interpolate
-
-  Alias for LERP.
-
-
-1.5.10  PK2H - Pack Two 16-bit Floats
-
-  TBD
-
-
-1.5.11  PK2US - Pack Two Unsigned 16-bit Scalars
-
-  TBD
-
-
-1.5.12  PK4B - Pack Four Signed 8-bit Scalars
-
-  TBD
-
-
-1.5.13  PK4UB - Pack Four Unsigned 8-bit Scalars
-
-  TBD
-
-
-1.5.14  POW - Power
-
-  Alias for POWER.
-
-
-1.5.15  RFL - Reflection Vector
-
-  dst.x = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.x - src1.x
-  dst.y = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.y - src1.y
-  dst.z = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.z - src1.z
-  dst.w = 1.0
-
-
-1.5.16  SEQ - Set On Equal
-
-  dst.x = (src0.x == src1.x) ? 1.0 : 0.0
-  dst.y = (src0.y == src1.y) ? 1.0 : 0.0
-  dst.z = (src0.z == src1.z) ? 1.0 : 0.0
-  dst.w = (src0.w == src1.w) ? 1.0 : 0.0
-
-
-1.5.17  SFL - Set On False
-
-  dst.x = 0.0
-  dst.y = 0.0
-  dst.z = 0.0
-  dst.w = 0.0
-
-
-1.5.18  SGT - Set On Greater Than
-
-  dst.x = (src0.x > src1.x) ? 1.0 : 0.0
-  dst.y = (src0.y > src1.y) ? 1.0 : 0.0
-  dst.z = (src0.z > src1.z) ? 1.0 : 0.0
-  dst.w = (src0.w > src1.w) ? 1.0 : 0.0
-
-
-1.5.19  SIN - Sine
-
-  dst.x = sin(src.x)
-  dst.y = sin(src.x)
-  dst.z = sin(src.x)
-  dst.w = sin(src.w)
-
-
-1.5.20  SLE - Set On Less Equal Than
-
-  dst.x = (src0.x <= src1.x) ? 1.0 : 0.0
-  dst.y = (src0.y <= src1.y) ? 1.0 : 0.0
-  dst.z = (src0.z <= src1.z) ? 1.0 : 0.0
-  dst.w = (src0.w <= src1.w) ? 1.0 : 0.0
-
-
-1.5.21  SNE - Set On Not Equal
-
-  dst.x = (src0.x != src1.x) ? 1.0 : 0.0
-  dst.y = (src0.y != src1.y) ? 1.0 : 0.0
-  dst.z = (src0.z != src1.z) ? 1.0 : 0.0
-  dst.w = (src0.w != src1.w) ? 1.0 : 0.0
-
-
-1.5.22  STR - Set On True
-
-  dst.x = 1.0
-  dst.y = 1.0
-  dst.z = 1.0
-  dst.w = 1.0
-
-
-1.5.23  TEX - Texture Lookup
-
-  TBD
-
-
-1.5.24  TXD - Texture Lookup with Derivatives
-
-  TBD
-
-
-1.5.25  TXP - Projective Texture Lookup
-
-  TBD
-
-
-1.5.26  UP2H - Unpack Two 16-Bit Floats
-
-  TBD
-
-
-1.5.27  UP2US - Unpack Two Unsigned 16-Bit Scalars
-
-  TBD
-
-
-1.5.28  UP4B - Unpack Four Signed 8-Bit Values
-
-  TBD
-
-
-1.5.29  UP4UB - Unpack Four Unsigned 8-Bit Scalars
-
-  TBD
-
-
-1.5.30  X2D - 2D Coordinate Transformation
-
-  dst.x = src0.x + src1.x * src2.x + src1.y * src2.y
-  dst.y = src0.y + src1.x * src2.z + src1.y * src2.w
-  dst.z = src0.x + src1.x * src2.x + src1.y * src2.y
-  dst.w = src0.y + src1.x * src2.z + src1.y * src2.w
-
-
-1.6  GL_NV_vertex_program2
---------------------------
-
-
-1.6.1  ARA - Address Register Add
-
-  TBD
-
-
-1.6.2  ARR - Address Register Load With Round
-
-  dst.x = round(src.x)
-  dst.y = round(src.y)
-  dst.z = round(src.z)
-  dst.w = round(src.w)
-
-
-1.6.3  BRA - Branch
-
-  pc = target
-
-
-1.6.4  CAL - Subroutine Call
-
-  push(pc)
-  pc = target
-
-
-1.6.5  RET - Subroutine Call Return
-
-  pc = pop()
-
-
-1.6.6  SSG - Set Sign
-
-  dst.x = (src.x > 0.0) ? 1.0 : (src.x < 0.0) ? -1.0 : 0.0
-  dst.y = (src.y > 0.0) ? 1.0 : (src.y < 0.0) ? -1.0 : 0.0
-  dst.z = (src.z > 0.0) ? 1.0 : (src.z < 0.0) ? -1.0 : 0.0
-  dst.w = (src.w > 0.0) ? 1.0 : (src.w < 0.0) ? -1.0 : 0.0
-
-
-1.7  GL_ARB_vertex_program
---------------------------
-
-
-1.7.1  SWZ - Extended Swizzle
-
-  dst.x = src.x
-  dst.y = src.y
-  dst.z = src.z
-  dst.w = src.w
-
-
-1.7.2  XPD - Cross Product
-
-  Alias for CROSSPRODUCT.
-
-
-1.8  GL_ARB_fragment_program
-----------------------------
-
-
-1.8.1  CMP - Compare
-
-  dst.x = (src0.x < 0.0) ? src1.x : src2.x
-  dst.y = (src0.y < 0.0) ? src1.y : src2.y
-  dst.z = (src0.z < 0.0) ? src1.z : src2.z
-  dst.w = (src0.w < 0.0) ? src1.w : src2.w
-
-
-1.8.2  KIL - Conditional Discard
-
-  if (src.x < 0.0 || src.y < 0.0 || src.z < 0.0 || src.w < 0.0)
-    discard
-  endif
-
-
-1.8.3  SCS - Sine Cosine
-
-  dst.x = cos(src.x)
-  dst.y = sin(src.x)
-  dst.z = 0.0
-  dst.y = 1.0
-
-
-1.8.4  TXB - Texture Lookup With Bias
-
-  TBD
-
-
-1.9  GL_NV_fragment_program2
-----------------------------
-
-
-1.9.1  NRM - 3-component Vector Normalise
-
-  dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z)
-  dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z)
-  dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z)
-  dst.w = 1.0
-
-
-1.9.2  DIV - Divide
-
-  dst.x = src0.x / src1.x
-  dst.y = src0.y / src1.y
-  dst.z = src0.z / src1.z
-  dst.w = src0.w / src1.w
-
-
-1.9.3  DP2 - 2-component Dot Product
-
-  dst.x = src0.x * src1.x + src0.y * src1.y
-  dst.y = src0.x * src1.x + src0.y * src1.y
-  dst.z = src0.x * src1.x + src0.y * src1.y
-  dst.w = src0.x * src1.x + src0.y * src1.y
-
-
-1.9.4  DP2A - 2-component Dot Product And Add
-
-  Alias for DOT2ADD.
-
-
-1.9.5  TXL - Texture Lookup With LOD
-
-  TBD
-
-
-1.9.6  BRK - Break
-
-  TBD
-
-
-1.9.7  IF - If
-
-  TBD
-
-
-1.9.10  ELSE - Else
-
-  TBD
-
-
-1.9.11  ENDIF - End If
-
-  TBD
-
-
-1.10  GL_NV_vertex_program3
----------------------------
-
-
-1.10.1  PUSHA - Push Address Register On Stack
-
-  push(src.x)
-  push(src.y)
-  push(src.z)
-  push(src.w)
-
-
-1.10.2  POPA - Pop Address Register From Stack
-
-  dst.w = pop()
-  dst.z = pop()
-  dst.y = pop()
-  dst.x = pop()
-
-
-1.11  GL_NV_gpu_program4
-------------------------
-
-
-1.11.1  CEIL - Ceiling
-
-  dst.x = ceil(src.x)
-  dst.y = ceil(src.y)
-  dst.z = ceil(src.z)
-  dst.w = ceil(src.w)
-
-
-1.11.2  I2F - Integer To Float
-
-  dst.x = (float) src.x
-  dst.y = (float) src.y
-  dst.z = (float) src.z
-  dst.w = (float) src.w
-
-
-1.11.3  NOT - Bitwise Not
-
-  dst.x = ~src.x
-  dst.y = ~src.y
-  dst.z = ~src.z
-  dst.w = ~src.w
-
-
-1.11.4  TRUNC - Truncate
-
-  dst.x = trunc(src.x)
-  dst.y = trunc(src.y)
-  dst.z = trunc(src.z)
-  dst.w = trunc(src.w)
-
-
-1.11.5  SHL - Shift Left
-
-  dst.x = src0.x << src1.x
-  dst.y = src0.y << src1.x
-  dst.z = src0.z << src1.x
-  dst.w = src0.w << src1.x
-
-
-1.11.6  SHR - Shift Right
-
-  dst.x = src0.x >> src1.x
-  dst.y = src0.y >> src1.x
-  dst.z = src0.z >> src1.x
-  dst.w = src0.w >> src1.x
-
-
-1.11.7  AND - Bitwise And
-
-  dst.x = src0.x & src1.x
-  dst.y = src0.y & src1.y
-  dst.z = src0.z & src1.z
-  dst.w = src0.w & src1.w
-
-
-1.11.8  OR - Bitwise Or
-
-  dst.x = src0.x | src1.x
-  dst.y = src0.y | src1.y
-  dst.z = src0.z | src1.z
-  dst.w = src0.w | src1.w
-
-
-1.11.9  MOD - Modulus
-
-  dst.x = src0.x % src1.x
-  dst.y = src0.y % src1.y
-  dst.z = src0.z % src1.z
-  dst.w = src0.w % src1.w
-
-
-1.11.10  XOR - Bitwise Xor
-
-  dst.x = src0.x ^ src1.x
-  dst.y = src0.y ^ src1.y
-  dst.z = src0.z ^ src1.z
-  dst.w = src0.w ^ src1.w
-
-
-1.11.11  SAD - Sum Of Absolute Differences
-
-  dst.x = abs(src0.x - src1.x) + src2.x
-  dst.y = abs(src0.y - src1.y) + src2.y
-  dst.z = abs(src0.z - src1.z) + src2.z
-  dst.w = abs(src0.w - src1.w) + src2.w
-
-
-1.11.12  TXF - Texel Fetch
-
-  TBD
-
-
-1.11.13  TXQ - Texture Size Query
-
-  TBD
-
-
-1.11.14  CONT - Continue
-
-  TBD
-
-
-1.12  GL_NV_geometry_program4
------------------------------
-
-
-1.12.1  EMIT - Emit
-
-  TBD
-
-
-1.12.2  ENDPRIM - End Primitive
-
-  TBD
-
-
-1.13  GLSL
-----------
-
-
-1.13.1  BGNLOOP - Begin a Loop
-
-  TBD
-
-
-1.13.2  BGNSUB - Begin Subroutine
-
-  TBD
-
-
-1.13.3  ENDLOOP - End a Loop
-
-  TBD
-
-
-1.13.4  ENDSUB - End Subroutine
-
-  TBD
-
-
-1.13.5  INT - Truncate
-
-  Alias for TRUNC.
-
-
-1.13.6  NOISE1 - 1D Noise
-
-  TBD
-
-
-1.13.7  NOISE2 - 2D Noise
-
-  TBD
-
-
-1.13.8  NOISE3 - 3D Noise
-
-  TBD
-
-
-1.13.9  NOISE4 - 4D Noise
-
-  TBD
-
-
-1.13.10  NOP - No Operation
-
-  Do nothing.
-
-
-1.14  ps_1_1
-------------
-
-
-1.14.1  TEXKILL - Conditional Discard
-
-  Alias for KIL.
-
-
-1.15  ps_1_4
-------------
-
-
-1.15.1  TEXLD - Texture Lookup
-
-  Alias for TEX.
-
-
-1.16  ps_2_0
-------------
-
-
-1.16.1  M4X4 - Multiply Matrix
-
-  Alias for MULTIPLYMATRIX.
-
-
-1.16.2  M4X3 - Multiply Matrix
-
-  Considered for removal from language.
-
-
-1.16.3  M3X4 - Multiply Matrix
-
-  Considered for removal from language.
-
-
-1.16.4  M3X3 - Multiply Matrix
-
-  Considered for removal from language.
-
-
-1.16.5  M3X2 - Multiply Matrix
-
-  Considered for removal from language.
-
-
-1.16.6  CRS - Cross Product
-
-  Alias for XPD.
-
-
-1.16.7  NRM4 - 4-component Vector Normalise
-
-  dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w)
-  dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w)
-  dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w)
-  dst.w = src.w / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w)
-
-
-1.16.8  SINCOS - Sine Cosine
-
-  Alias for SCS.
-
-
-1.16.9  TEXLDB - Texture Lookup With Bias
-
-  Alias for TXB.
-
-
-1.16.10  DP2ADD - 2-component Dot Product And Add
-
-  Alias for DP2A.
-
-
-1.17  ps_2_x
-------------
-
-
-1.17.1  CALL - Subroutine Call
-
-  Alias for CAL.
-
-
-1.17.2  CALLNZ - Subroutine Call If Not Zero
-
-  TBD
-
-
-1.17.3  IFC - If
-
-  TBD
-
-
-1.17.4  BREAK - Break
-
-  Alias for BRK.
-
-
-1.17.5  BREAKC - Break Conditional
-
-  TBD
-
-
-1.17.6  DSX - Derivative Relative To X
-
-  Alias for DDX.
-
-
-1.17.7  DSY - Derivative Relative To Y
-
-  Alias for DDY.
-
-
-1.17.8  TEXLDD - Texture Lookup with Derivatives
-
-  Alias for TXD.
-
-
-1.18  vs_1_1
-------------
-
-
-1.18.1  EXPP - Approximate Exponential Base 2
-
-  Use EXP. See also 1.19.3.
-
-
-1.18.2  LOGP - Logarithm Base 2
-
-  Use LOG. See also 1.19.4.
-
-
-1.19  vs_2_0
-------------
-
-
-1.19.1  SGN - Set Sign
-
-  Alias for SSG.
-
-
-1.19.2  MOVA - Move Address Register
-
-  Alias for ARR.
-
-
-1.19.3  EXPP - Approximate Exponential Base 2
-
-  Use EX2.
-
-
-1.19.4  LOGP - Logarithm Base 2
-
-  Use LG2.
-
-
-2  Explanation of symbols used
-==============================
-
-
-2.1  Functions
---------------
-
-
-  abs(x)            Absolute value of x.
-                    |x|
-                    (x < 0.0) ? -x : x
-
-  ceil(x)           Ceiling of x.
-
-  clamp(x,y,z)      Clamp x between y and z.
-                    (x < y) ? y : (x > z) ? z : x
-
-  cos(x)            Cosine of x.
-
-  floor(x)          Floor of x.
-
-  lg2(x)            Logarithm base 2 of x.
-
-  max(x,y)          Maximum of x and y.
-                    (x > y) ? x : y
-
-  min(x,y)          Minimum of x and y.
-                    (x < y) ? x : y
-
-  partialx(x)       Derivative of x relative to fragment's X.
-
-  partialy(x)       Derivative of x relative to fragment's Y.
-
-  pop()             Pop from stack.
-
-  pow(x,y)          Raise x to power of y.
-
-  push(x)           Push x on stack.
-
-  round(x)          Round x.
-
-  sin(x)            Sine of x.
-
-  sqrt(x)           Square root of x.
-
-  trunc(x)          Truncate x.
-
-
-2.2  Keywords
--------------
-
-
-  discard           Discard fragment.
-
-  dst               First destination register.
-
-  dst0              First destination register.
-
-  pc                Program counter.
-
-  src               First source register.
-
-  src0              First source register.
-
-  src1              Second source register.
-
-  src2              Third source register.
-
-  target            Label of target instruction.
-
-
-3  Other tokens
-===============
-
-
-3.1  Declaration Semantic
--------------------------
-
-
-  Follows Declaration token if Semantic bit is set.
-
-  Since its purpose is to link a shader with other stages of the pipeline,
-  it is valid to follow only those Declaration tokens that declare a register
-  either in INPUT or OUTPUT file.
-
-  SemanticName field contains the semantic name of the register being declared.
-  There is no default value.
-
-  SemanticIndex is an optional subscript that can be used to distinguish
-  different register declarations with the same semantic name. The default value
-  is 0.
-
-  The meanings of the individual semantic names are explained in the following
-  sections.
-
-
-3.1.1  FACE
-
-  Valid only in a fragment shader INPUT declaration.
-
-  FACE.x is negative when the primitive is back facing. FACE.x is positive
-  when the primitive is front facing.




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