Mesa (master): draw: rewrite geometry shader pipeline

Zack Rusin zack at kemper.freedesktop.org
Thu Jun 10 19:23:50 UTC 2010


Module: Mesa
Branch: master
Commit: 29639932f7d42ce3eb2f4b487366c67bb0bc910b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=29639932f7d42ce3eb2f4b487366c67bb0bc910b

Author: Zack Rusin <zackr at vmware.com>
Date:   Thu Jun 10 15:23:01 2010 -0400

draw: rewrite geometry shader pipeline

done to handle strips correctly as inputs - we need to decompose
the strips

---

 src/gallium/auxiliary/draw/draw_gs.c |  236 +++++++++++++++++++--------------
 src/gallium/auxiliary/draw/draw_gs.h |    9 +-
 2 files changed, 142 insertions(+), 103 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index a679f4b..a1ca707 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -156,76 +156,11 @@ void draw_delete_geometry_shader(struct draw_context *draw,
    FREE(dgs);
 }
 
-static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
-                                      int start_primitive,
-                                      int num_primitives,
-                                      const float (*input_ptr)[4],
-                                      unsigned input_vertex_stride,
-                                      unsigned inputs_from_vs)
-{
-   struct tgsi_exec_machine *machine = shader->machine;
-   unsigned slot, vs_slot, k, j;
-   unsigned num_vertices = u_vertices_per_prim(shader->input_primitive);
-   int idx = 0;
-
-   for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) {
-      /*debug_printf("Slot = %d (semantic = %d)\n", slot,
-        shader->info.input_semantic_name[slot]);*/
-      if (shader->info.input_semantic_name[slot] ==
-          TGSI_SEMANTIC_PRIMID) {
-         for (j = 0; j < num_primitives; ++j) {
-            machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j;
-            machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j;
-            machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j;
-            machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j;
-         }
-         ++idx;
-      } else {
-         for (j = 0; j < num_primitives; ++j) {
-            int vidx = idx;
-            const float (*prim_ptr)[4];
-            /*debug_printf("    %d) Prim (num_verts = %d)\n", start_primitive + j,
-              num_vertices);*/
-            prim_ptr = (const float (*)[4])(
-               (const char *)input_ptr +
-               (j * num_vertices * input_vertex_stride));
-
-            for (k = 0; k < num_vertices; ++k, ++vidx) {
-               const float (*input)[4];
-               input = (const float (*)[4])(
-                  (const char *)prim_ptr + (k * input_vertex_stride));
-               vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
-               /*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/
-#if 1
-               assert(!util_is_inf_or_nan(input[vs_slot][0]));
-               assert(!util_is_inf_or_nan(input[vs_slot][1]));
-               assert(!util_is_inf_or_nan(input[vs_slot][2]));
-               assert(!util_is_inf_or_nan(input[vs_slot][3]));
-#endif
-               machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0];
-               machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1];
-               machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2];
-               machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3];
-#if 0
-               debug_printf("\t\t%d %f %f %f %f\n", slot,
-                            machine->Inputs[vidx].xyzw[0].f[j],
-                            machine->Inputs[vidx].xyzw[1].f[j],
-                            machine->Inputs[vidx].xyzw[2].f[j],
-                            machine->Inputs[vidx].xyzw[3].f[j]);
-#endif
-            }
-         }
-         ++vs_slot;
-         idx += num_vertices;
-      }
-   }
-}
 /*#define DEBUG_OUTPUTS 1*/
 static INLINE void
 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
                             int num_primitives,
-                            float (**p_output)[4],
-                            unsigned vertex_size)
+                            float (**p_output)[4])
 {
    struct tgsi_exec_machine *machine = shader->machine;
    unsigned prim_idx, j, slot;
@@ -260,12 +195,137 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
 #endif
             debug_assert(!util_is_inf_or_nan(output[slot][0]));
          }
-         output = (float (*)[4])((char *)output + vertex_size);
+         output = (float (*)[4])((char *)output + shader->vertex_size);
       }
    }
    *p_output = output;
 }
 
+
+static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
+                                unsigned *indices,
+                                unsigned num_vertices,
+                                unsigned prim_idx)
+{
+   struct tgsi_exec_machine *machine = shader->machine;
+   unsigned slot, vs_slot, i;
+   unsigned input_vertex_stride = shader->input_vertex_stride;
+   const float (*input_ptr)[4];
+
+   input_ptr = shader->input;
+
+   for (i = 0; i < num_vertices; ++i) {
+      const float (*input)[4];
+      /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
+      input = (const float (*)[4])(
+         (const char *)input_ptr + (indices[i] * input_vertex_stride));
+      for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
+         unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
+         if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
+            machine->Inputs[idx].xyzw[0].f[prim_idx] = (float)shader->in_prim_idx;
+            machine->Inputs[idx].xyzw[1].f[prim_idx] = (float)shader->in_prim_idx;
+            machine->Inputs[idx].xyzw[2].f[prim_idx] = (float)shader->in_prim_idx;
+            machine->Inputs[idx].xyzw[3].f[prim_idx] = (float)shader->in_prim_idx;
+         } else {
+            /*debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
+              slot, vs_slot, idx);*/
+#if 1
+            assert(!util_is_inf_or_nan(input[vs_slot][0]));
+            assert(!util_is_inf_or_nan(input[vs_slot][1]));
+            assert(!util_is_inf_or_nan(input[vs_slot][2]));
+            assert(!util_is_inf_or_nan(input[vs_slot][3]));
+#endif
+            machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
+            machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
+            machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
+            machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
+#if 0
+            debug_printf("\t\t%f %f %f %f\n",
+                         machine->Inputs[idx].xyzw[0].f[prim_idx],
+                         machine->Inputs[idx].xyzw[1].f[prim_idx],
+                         machine->Inputs[idx].xyzw[2].f[prim_idx],
+                         machine->Inputs[idx].xyzw[3].f[prim_idx]);
+#endif
+            ++vs_slot;
+         }
+      }
+   }
+}
+
+
+static void gs_flush(struct draw_geometry_shader *shader,
+                     unsigned input_primitives)
+{
+   unsigned out_prim_count;
+   struct tgsi_exec_machine *machine = shader->machine;
+
+   debug_assert(input_primitives > 0 &&
+                input_primitives < 4);
+
+   tgsi_set_exec_mask(machine,
+                      1,
+                      input_primitives > 1,
+                      input_primitives > 2,
+                      input_primitives > 3);
+
+   /* run interpreter */
+   tgsi_exec_machine_run(machine);
+
+   out_prim_count =
+      machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
+
+   draw_geometry_fetch_outputs(shader, out_prim_count,
+                               &shader->tmp_output);
+}
+
+static void gs_point(struct draw_geometry_shader *shader,
+                     int idx)
+{
+   unsigned indices[1];
+
+   indices[0] = idx;
+
+   draw_fetch_gs_input(shader, indices, 1, 0);
+   ++shader->in_prim_idx;
+
+   gs_flush(shader, 1);
+}
+
+static void gs_line(struct draw_geometry_shader *shader,
+                    int i0, int i1)
+{
+   unsigned indices[2];
+
+   indices[0] = i0;
+   indices[1] = i1;
+
+   draw_fetch_gs_input(shader, indices, 2, 0);
+   ++shader->in_prim_idx;
+
+   gs_flush(shader, 1);
+}
+
+static void gs_tri(struct draw_geometry_shader *shader,
+                   int i0, int i1, int i2)
+{
+   unsigned indices[3];
+
+   indices[0] = i0;
+   indices[1] = i1;
+   indices[2] = i2;
+
+   draw_fetch_gs_input(shader, indices, 3, 0);
+   ++shader->in_prim_idx;
+
+   gs_flush(shader, 1);
+}
+
+#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
+#define LINE(gs,i0,i1)  gs_line(gs,i0,i1)
+#define POINT(gs,i0)          gs_point(gs,i0)
+#define FUNC gs_run
+#include "draw_gs_tmp.h"
+
 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
                              unsigned pipe_prim,
                              const float (*input)[4],
@@ -279,8 +339,6 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
    unsigned int i;
    unsigned num_in_primitives =
       u_gs_prims_for_vertices(pipe_prim, count);
-   unsigned inputs_from_vs = 0;
-   float (*tmp_output)[4];
    unsigned alloc_count = draw_max_output_vertices(shader->draw,
                                                    pipe_prim,
                                                    count);
@@ -289,47 +347,25 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
    struct vertex_header *pipeline_verts =
       (struct vertex_header *)MALLOC(vertex_size * alloc_count);
 
+   if (!pipeline_verts)
+      return 0;
+
    if (0) debug_printf("%s count = %d (prims = %d)\n", __FUNCTION__,
                        count, num_in_primitives);
 
    shader->emitted_vertices = 0;
    shader->emitted_primitives = 0;
+   shader->vertex_size = vertex_size;
+   shader->tmp_output = (      float (*)[4])pipeline_verts->data;
+   shader->in_prim_idx = 0;
+   shader->input_vertex_stride = input_stride;
+   shader->input = input;
 
    for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
       machine->Consts[i] = constants[i];
    }
 
-   for (i = 0; i < shader->info.num_inputs; ++i) {
-      if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
-         ++inputs_from_vs;
-   }
-
-   tmp_output = (      float (*)[4])pipeline_verts->data;
-
-   for (i = 0; i < num_in_primitives; ++i) {
-      unsigned int max_input_primitives = 1;
-      /* FIXME: handle all the primitives produced by the gs, not just
-       * the first one */
-      unsigned out_prim_count;
-
-      draw_fetch_geometry_input(shader, i, max_input_primitives, input,
-                                input_stride, inputs_from_vs);
-
-      tgsi_set_exec_mask(machine,
-                         1,
-                         max_input_primitives > 1,
-                         max_input_primitives > 2,
-                         max_input_primitives > 3);
-
-      /* run interpreter */
-      tgsi_exec_machine_run(machine);
-
-      out_prim_count =
-         machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
-
-      draw_geometry_fetch_outputs(shader, out_prim_count,
-                                  &tmp_output, vertex_size);
-   }
+   gs_run(shader, pipe_prim, count);
 
    memcpy(output, pipeline_verts->data,
           shader->info.num_outputs * 4 * sizeof(float) +
diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
index a91f531..65f0c61 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -57,9 +57,12 @@ struct draw_geometry_shader {
    unsigned emitted_vertices;
    unsigned emitted_primitives;
 
-   /* Extracted from shader:
-    */
-   const float (*immediates)[4];
+   float (*tmp_output)[4];
+   unsigned vertex_size;
+
+   unsigned in_prim_idx;
+   unsigned input_vertex_stride;
+   const float (*input)[4];
 };
 
 /*




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