Mesa (glsl2): ir_to_mesa: Fix copy and wasted InputsRead/ OutputsWritten setup.

Eric Anholt anholt at kemper.freedesktop.org
Mon Jun 28 20:30:13 UTC 2010


Module: Mesa
Branch: glsl2
Commit: 81b7b79c472cbc15cb044656bd37b101a941f358
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=81b7b79c472cbc15cb044656bd37b101a941f358

Author: Eric Anholt <eric at anholt.net>
Date:   Sun Jun 27 20:43:09 2010 -0700

ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.

---

 src/mesa/shader/ir_to_mesa.cpp |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 99ec55a..af5237f 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1214,10 +1214,10 @@ count_resources(struct gl_program *prog)
       for (reg = 0; reg < _mesa_num_inst_src_regs(inst->Opcode); reg++) {
 	 switch (inst->SrcReg[reg].File) {
 	 case PROGRAM_OUTPUT:
-	    prog->OutputsWritten |= BITFIELD64_BIT(inst->DstReg.Index);
+	    prog->OutputsWritten |= BITFIELD64_BIT(inst->SrcReg[reg].Index);
 	    break;
 	 case PROGRAM_INPUT:
-	    prog->InputsRead |= BITFIELD64_BIT(inst->DstReg.Index);
+	    prog->InputsRead |= BITFIELD64_BIT(inst->SrcReg[reg].Index);
 	    break;
 	 default:
 	    break;




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