Mesa (glsl2): ir_to_mesa: Support gl_FragDepth.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Jun 30 21:57:41 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 88c20c46b8f708e89adef28f341c51ea7883b6a0
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=88c20c46b8f708e89adef28f341c51ea7883b6a0
Author: Eric Anholt <eric at anholt.net>
Date: Wed Jun 30 14:55:45 2010 -0700
ir_to_mesa: Support gl_FragDepth.
Fixes glsl-bug-22603.
---
src/mesa/shader/ir_to_mesa.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index c39621b..ef9a96e 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -222,7 +222,7 @@ static const struct {
{"gl_FragCoord", PROGRAM_INPUT, FRAG_ATTRIB_WPOS},
{"gl_FrontFacing", PROGRAM_INPUT, FRAG_ATTRIB_FACE},
{"gl_FragColor", PROGRAM_OUTPUT, FRAG_ATTRIB_COL0},
- {"gl_FragDepth", PROGRAM_UNDEFINED, FRAG_ATTRIB_WPOS}, /* FINISHME: WPOS.z */
+ {"gl_FragDepth", PROGRAM_OUTPUT, FRAG_RESULT_DEPTH},
/* 110_deprecated_fs */
{"gl_Color", PROGRAM_INPUT, FRAG_ATTRIB_COL0},
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