Mesa (glsl2): ir_to_mesa: When generating a swizzle, respect the reg' s current swizzle.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Jun 30 22:30:22 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 698b84444343189357ad252856d3c5493e47e4fa
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=698b84444343189357ad252856d3c5493e47e4fa
Author: Eric Anholt <eric at anholt.net>
Date: Wed Jun 30 15:26:41 2010 -0700
ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.
Fixes depth-tex-modes-glsl.
---
src/mesa/shader/ir_to_mesa.cpp | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 8c074a8..61a1f30 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -817,23 +817,23 @@ ir_to_mesa_visitor::visit(ir_swizzle *ir)
if (i < ir->type->vector_elements) {
switch (i) {
case 0:
- swizzle[i] = ir->mask.x;
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x);
break;
case 1:
- swizzle[i] = ir->mask.y;
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y);
break;
case 2:
- swizzle[i] = ir->mask.z;
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z);
break;
case 3:
- swizzle[i] = ir->mask.w;
+ swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w);
break;
}
} else {
/* If the type is smaller than a vec4, replicate the last
* channel out.
*/
- swizzle[i] = ir->type->vector_elements - 1;
+ swizzle[i] = swizzle[ir->type->vector_elements - 1];
}
}
More information about the mesa-commit
mailing list