Mesa (master): gallivm: added texture border_color field
Brian Paul
brianp at kemper.freedesktop.org
Thu Mar 4 14:57:49 PST 2010
Module: Mesa
Branch: master
Commit: 946edea794646443abde05363294fed430d8d6f1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=946edea794646443abde05363294fed430d8d6f1
Author: Brian Paul <brianp at vmware.com>
Date: Thu Mar 4 15:52:01 2010 -0700
gallivm: added texture border_color field
---
src/gallium/auxiliary/gallivm/lp_bld_sample.c | 9 +++++++++
src/gallium/auxiliary/gallivm/lp_bld_sample.h | 1 +
2 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.c b/src/gallium/auxiliary/gallivm/lp_bld_sample.c
index a133b56..55ac2e9 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.c
@@ -44,6 +44,11 @@
#include "lp_bld_sample.h"
+/**
+ * Initialize lp_sampler_static_state object with the gallium sampler
+ * and texture state.
+ * The former is considered to be static and the later dynamic.
+ */
void
lp_sampler_static_state(struct lp_sampler_static_state *state,
const struct pipe_texture *texture,
@@ -70,6 +75,10 @@ lp_sampler_static_state(struct lp_sampler_static_state *state,
state->min_mip_filter = sampler->min_mip_filter;
state->mag_img_filter = sampler->mag_img_filter;
state->compare_mode = sampler->compare_mode;
+ state->border_color[0] = sampler->border_color[0];
+ state->border_color[1] = sampler->border_color[1];
+ state->border_color[2] = sampler->border_color[2];
+ state->border_color[3] = sampler->border_color[3];
if(sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
state->compare_func = sampler->compare_func;
}
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.h b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
index 39edcf1..a791d88 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
@@ -70,6 +70,7 @@ struct lp_sampler_static_state
unsigned compare_mode:1;
unsigned compare_func:3;
unsigned normalized_coords:1;
+ float border_color[4];
};
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