Mesa (master): fpglsl: set an integer uniform required by the loop example
Zack Rusin
zack at kemper.freedesktop.org
Wed Mar 10 12:40:41 PST 2010
Module: Mesa
Branch: master
Commit: 1ad0a0fd8fb5314e33c1b4f82c9e487c05f80fb8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1ad0a0fd8fb5314e33c1b4f82c9e487c05f80fb8
Author: Zack Rusin <zack at kde.org>
Date: Wed Mar 10 15:42:26 2010 -0500
fpglsl: set an integer uniform required by the loop example
---
progs/fpglsl/fp-tri.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/progs/fpglsl/fp-tri.c b/progs/fpglsl/fp-tri.c
index c9b08fb..8af0984 100644
--- a/progs/fpglsl/fp-tri.c
+++ b/progs/fpglsl/fp-tri.c
@@ -129,6 +129,11 @@ static void setup_uniforms()
}
{
+ GLint loci = glGetUniformLocationARB(program, "KernelSizeInt");
+ if (loci >= 0)
+ glUniform1i(loci, 4);
+ }
+ {
GLint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
GLint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
GLint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
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