Mesa (master): fpglsl: a few more useful glsl tests
Zack Rusin
zack at kemper.freedesktop.org
Wed Mar 10 13:30:08 PST 2010
Module: Mesa
Branch: master
Commit: a44f362567f6ed4054e88d8afc94d38f19ed6269
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a44f362567f6ed4054e88d8afc94d38f19ed6269
Author: Zack Rusin <zack at kde.org>
Date: Wed Mar 10 16:31:18 2010 -0500
fpglsl: a few more useful glsl tests
---
progs/fpglsl/dowhile.glsl | 8 ++++++++
progs/fpglsl/dowhile2.glsl | 10 ++++++++++
progs/fpglsl/forbreak.glsl | 13 +++++++++++++
progs/fpglsl/simpleif.glsl | 6 ++++++
progs/fpglsl/while2.glsl | 9 +++++++++
5 files changed, 46 insertions(+), 0 deletions(-)
diff --git a/progs/fpglsl/dowhile.glsl b/progs/fpglsl/dowhile.glsl
new file mode 100644
index 0000000..ed9d729
--- /dev/null
+++ b/progs/fpglsl/dowhile.glsl
@@ -0,0 +1,8 @@
+void main() {
+ float sum = 0.0;
+ do {
+ sum += 0.1;
+ break;
+ } while (true);
+ gl_FragColor = vec4(sum);
+}
diff --git a/progs/fpglsl/dowhile2.glsl b/progs/fpglsl/dowhile2.glsl
new file mode 100644
index 0000000..f3e00b8
--- /dev/null
+++ b/progs/fpglsl/dowhile2.glsl
@@ -0,0 +1,10 @@
+void main() {
+ float sum = 0.0;
+ do {
+ sum += 0.1;
+ if (sum < 0.499999)
+ continue;
+ break;
+ } while (true);
+ gl_FragColor = vec4(sum);
+}
diff --git a/progs/fpglsl/forbreak.glsl b/progs/fpglsl/forbreak.glsl
new file mode 100644
index 0000000..87669c6
--- /dev/null
+++ b/progs/fpglsl/forbreak.glsl
@@ -0,0 +1,13 @@
+uniform int KernelSizeInt;
+
+void main() {
+ int i;
+ vec4 sum = vec4(0.0);
+ for (i = 0; i < KernelSizeInt; ++i) {
+ sum.g += 0.25;
+ if (i > 0)
+ break;
+ }
+ sum.a = 1;
+ gl_FragColor = sum;
+}
diff --git a/progs/fpglsl/simpleif.glsl b/progs/fpglsl/simpleif.glsl
new file mode 100644
index 0000000..922421b
--- /dev/null
+++ b/progs/fpglsl/simpleif.glsl
@@ -0,0 +1,6 @@
+void main() {
+ // this should always be true
+ if (gl_FragCoord.x >= 0.0) {
+ gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
+ }
+}
diff --git a/progs/fpglsl/while2.glsl b/progs/fpglsl/while2.glsl
new file mode 100644
index 0000000..19c8904
--- /dev/null
+++ b/progs/fpglsl/while2.glsl
@@ -0,0 +1,9 @@
+void main() {
+ float sum = 0.0;
+ while (true) {
+ sum += 0.1;
+ if (sum > 0.8)
+ break;
+ }
+ gl_FragColor = vec4(sum);
+}
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