Mesa (master): progs/demos: added 'f' key to toggle filtering mode in stex3d.c
Brian Paul
brianp at kemper.freedesktop.org
Thu Mar 11 13:53:04 PST 2010
Module: Mesa
Branch: master
Commit: e9f654d2fb9e747d555a8e5f5fe0b4efdb1bc261
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e9f654d2fb9e747d555a8e5f5fe0b4efdb1bc261
Author: Brian Paul <brianp at vmware.com>
Date: Thu Mar 11 14:42:11 2010 -0700
progs/demos: added 'f' key to toggle filtering mode in stex3d.c
---
progs/demos/stex3d.c | 15 +++++++++++----
1 files changed, 11 insertions(+), 4 deletions(-)
diff --git a/progs/demos/stex3d.c b/progs/demos/stex3d.c
index c0bbea0..de18480 100644
--- a/progs/demos/stex3d.c
+++ b/progs/demos/stex3d.c
@@ -36,6 +36,7 @@ static int tex_width=64, tex_height=64, tex_depth=64;
static float angx=0, angy=0, angz=0;
static int texgen = 2, animate = 1, smooth = 1, wireframe = 0;
static int CurTexture = NOISE_TEXTURE, CurObject = TORUS;
+static GLenum Filter = GL_LINEAR;
static void
@@ -298,8 +299,6 @@ create3Dtexture(void)
printf("setting up 3d texture...\n");
glBindTexture(GL_TEXTURE_3D, NOISE_TEXTURE);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
@@ -406,6 +405,9 @@ drawScene(void)
glDisable(GL_TEXTURE_GEN_R);
}
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, Filter);
+
glCallList(CurObject);
glPopMatrix();
@@ -505,6 +507,12 @@ KeyHandler(unsigned char key, int x, int y)
else
CurObject = TORUS;
break;
+ case 'f':
+ if (Filter == GL_LINEAR)
+ Filter = GL_NEAREST;
+ else
+ Filter = GL_LINEAR;
+ break;
case 'i':
if (CurTexture == NOISE_TEXTURE)
CurTexture = GRADIENT_TEXTURE;
@@ -513,6 +521,7 @@ KeyHandler(unsigned char key, int x, int y)
glBindTexture(GL_TEXTURE_3D, CurTexture);
break;
case 'a':
+ case ' ':
animate = !animate;
if (animate)
glutIdleFunc(Idle);
@@ -559,8 +568,6 @@ create3Dgradient(void)
glBindTexture(GL_TEXTURE_3D, GRADIENT_TEXTURE);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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