Mesa (master): regenerate gl_mangle.h to get new EGLImage functions
Brian Paul
brianp at kemper.freedesktop.org
Tue Mar 16 13:57:16 UTC 2010
Module: Mesa
Branch: master
Commit: e1a4bb23703462487f6267e3ffb7b9b24db841e7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e1a4bb23703462487f6267e3ffb7b9b24db841e7
Author: Brian Paul <brianp at vmware.com>
Date: Tue Mar 16 07:56:56 2010 -0600
regenerate gl_mangle.h to get new EGLImage functions
---
include/GL/gl_mangle.h | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
index b292840..43d2e89 100644
--- a/include/GL/gl_mangle.h
+++ b/include/GL/gl_mangle.h
@@ -393,6 +393,8 @@
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
#define glEdgeFlagv MANGLE(EdgeFlagv)
+#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES)
+#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES)
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
#define glElementPointerATI MANGLE(ElementPointerATI)
#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
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