Mesa (master): regenerate gl_mangle.h to get new EGLImage functions

Brian Paul brianp at kemper.freedesktop.org
Tue Mar 16 13:57:16 UTC 2010


Module: Mesa
Branch: master
Commit: e1a4bb23703462487f6267e3ffb7b9b24db841e7
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e1a4bb23703462487f6267e3ffb7b9b24db841e7

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Mar 16 07:56:56 2010 -0600

regenerate gl_mangle.h to get new EGLImage functions

---

 include/GL/gl_mangle.h |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
index b292840..43d2e89 100644
--- a/include/GL/gl_mangle.h
+++ b/include/GL/gl_mangle.h
@@ -393,6 +393,8 @@
 #define glEdgeFlagPointerListIBM		MANGLE(EdgeFlagPointerListIBM)
 #define glEdgeFlagPointer		MANGLE(EdgeFlagPointer)
 #define glEdgeFlagv		MANGLE(EdgeFlagv)
+#define glEGLImageTargetRenderbufferStorageOES		MANGLE(EGLImageTargetRenderbufferStorageOES)
+#define glEGLImageTargetTexture2DOES		MANGLE(EGLImageTargetTexture2DOES)
 #define glElementPointerAPPLE		MANGLE(ElementPointerAPPLE)
 #define glElementPointerATI		MANGLE(ElementPointerATI)
 #define glEnableClientStateIndexedEXT		MANGLE(EnableClientStateIndexedEXT)




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