Mesa (master): st/mesa: when copying mipmap levels between textures, start at BaseLevel
Brian Paul
brianp at kemper.freedesktop.org
Thu May 6 20:27:15 UTC 2010
Module: Mesa
Branch: master
Commit: 9adebe172df9fbf9ba359d949e64ce07bbef77b7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9adebe172df9fbf9ba359d949e64ce07bbef77b7
Author: Brian Paul <brianp at vmware.com>
Date: Thu May 6 13:31:37 2010 -0600
st/mesa: when copying mipmap levels between textures, start at BaseLevel
Saves some work and avoids potential issue with inconsistant mipmap
level sizes. As long as the mipmap levels from BaseLevel to MaxLevel
are consistant, we don't care about the other levels.
---
src/mesa/state_tracker/st_cb_texture.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 11952a0..cd5bb58 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1900,7 +1900,7 @@ st_finalize_texture(GLcontext *ctx,
*/
for (face = 0; face < nr_faces; face++) {
GLuint level;
- for (level = 0; level <= stObj->lastLevel; level++) {
+ for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
struct st_texture_image *stImage =
st_texture_image(stObj->base.Image[face][level]);
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