Mesa (master): i965: Make rasterization of single and multiple quad prims match.
Eric Anholt
anholt at kemper.freedesktop.org
Mon May 17 17:53:07 UTC 2010
Module: Mesa
Branch: master
Commit: f0fb3aa5d42f76babbe6571480d4fe1a8e8cb8ae
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f0fb3aa5d42f76babbe6571480d4fe1a8e8cb8ae
Author: Eric Anholt <eric at anholt.net>
Date: Mon May 17 10:42:25 2010 -0700
i965: Make rasterization of single and multiple quad prims match.
This is trying to follow the spirit of the invariance rules, though
they're not specific on this point. Fixes quad-invariance piglit test
while retaining the 22s -> 18s win on glean blendFunc.
This was a regression in c67d9d84f501f145f841c0b981caff6f4dfd936f.
---
src/mesa/drivers/dri/i965/brw_gs.c | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 5fac67c..94d93f3 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -173,6 +173,12 @@ static void populate_key( struct brw_context *brw,
/* _NEW_LIGHT */
key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
+ if (key->primitive == GL_QUADS && ctx->Light.ShadeModel != GL_FLAT) {
+ /* Provide consistent primitive order with brw_set_prim's
+ * optimization of single quads to trifans.
+ */
+ key->pv_first = GL_TRUE;
+ }
key->need_gs_prog = (key->hint_gs_always ||
brw->primitive == GL_QUADS ||
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