Mesa (master): glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.
Kenneth Graunke
kwg at kemper.freedesktop.org
Wed Nov 17 00:24:00 UTC 2010
Module: Mesa
Branch: master
Commit: 3fb83038a05bfcbc41e649b0b6c1a2c6ff41124c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3fb83038a05bfcbc41e649b0b6c1a2c6ff41124c
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Tue Nov 16 16:21:20 2010 -0800
glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.
Per section 4.5.4 of the GLSL 1.30 specification.
---
src/glsl/glcpp/glcpp-parse.y | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index b31a18f..b69035a 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -320,6 +320,9 @@ control_line:
if ($2 == 100)
add_builtin_define (parser, "GL_ES", 1);
+ if ($2 >= 130)
+ add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
+
glcpp_printf(parser->output, "#version %" PRIiMAX, $2);
}
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