Mesa (master): glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.

Kenneth Graunke kwg at kemper.freedesktop.org
Wed Nov 17 00:24:00 UTC 2010


Module: Mesa
Branch: master
Commit: 3fb83038a05bfcbc41e649b0b6c1a2c6ff41124c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3fb83038a05bfcbc41e649b0b6c1a2c6ff41124c

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Tue Nov 16 16:21:20 2010 -0800

glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.

Per section 4.5.4 of the GLSL 1.30 specification.

---

 src/glsl/glcpp/glcpp-parse.y |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index b31a18f..b69035a 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -320,6 +320,9 @@ control_line:
 		if ($2 == 100)
 			add_builtin_define (parser, "GL_ES", 1);
 
+		if ($2 >= 130)
+			add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
+
 		glcpp_printf(parser->output, "#version %" PRIiMAX, $2);
 	}
 |	HASH NEWLINE




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