Mesa (master): docs: update some GL 3.0 status

Brian Paul brianp at kemper.freedesktop.org
Sun Nov 21 16:52:55 UTC 2010


Module: Mesa
Branch: master
Commit: 0ec0f1025d70d0fc353acd9f6184e3aeb8a0f464
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0ec0f1025d70d0fc353acd9f6184e3aeb8a0f464

Author: Brian Paul <brianp at vmware.com>
Date:   Sun Nov 21 09:31:19 2010 -0700

docs: update some GL 3.0 status

---

 docs/GL3.txt |   11 ++++++-----
 1 files changed, 6 insertions(+), 5 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index cf772a6..8628a6e 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -20,7 +20,7 @@ Float textures, renderbuffers                         some infrastructure done
 Framebuffer objects (GL_EXT_framebuffer_object)       DONE
 Half-float                                            some infrastructure done
 Multisample blit                                      DONE
-Non-normalized Integer texture/framebuffer formats    not started
+Non-normalized Integer texture/framebuffer formats    ~50% done
 1D/2D Texture arrays                                  core Mesa, swrast done
 Packed depth/stencil formats                          DONE
 Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
@@ -31,10 +31,11 @@ Transform feedback (GL_EXT_transform_feedback)        ~50% done
    glBindBufferRange, glBindBufferBase commands
 Vertex array objects (GL_APPLE_vertex_array_object)   DONE
 sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     not started
-glClearBuffer commands                                DONE, except for dispatch
-glGetStringi command                                  DONE, except for dispatch
-glTexParameterI, glGetTexParameterI commands          DONE, except for dispatch
-glVertexAttribI commands                              not started
+glClearBuffer commands                                DONE
+glGetStringi command                                  DONE
+glTexParameterI, glGetTexParameterI commands          DONE
+glVertexAttribI commands                              DONE (but converts int
+                                                            values to floats)
 
 
 GL 3.1:




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