Mesa (master): mesa: use gl_shader_type enum
Brian Paul
brianp at kemper.freedesktop.org
Wed Nov 24 00:27:47 UTC 2010
Module: Mesa
Branch: master
Commit: 2900e56f9dda864f2c5b75d3db4dcc452dc91373
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2900e56f9dda864f2c5b75d3db4dcc452dc91373
Author: Brian Paul <brianp at vmware.com>
Date: Tue Nov 23 17:00:08 2010 -0700
mesa: use gl_shader_type enum
---
src/mesa/main/shaderapi.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 030236e..96df58d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -95,7 +95,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
* are generated by the GLSL compiler.
*/
struct gl_shader_compiler_options options;
- GLuint i;
+ gl_shader_type sh;
memset(&options, 0, sizeof(options));
options.MaxUnrollIterations = 32;
@@ -103,8 +103,8 @@ _mesa_init_shader_state(struct gl_context *ctx)
/* Default pragma settings */
options.DefaultPragmas.Optimize = GL_TRUE;
- for(i = 0; i < MESA_SHADER_TYPES; ++i)
- memcpy(&ctx->ShaderCompilerOptions[i], &options, sizeof(options));
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
ctx->Shader.Flags = get_shader_flags();
}
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