Mesa (master): glsl: Use do_common_optimization in the standalone compiler.

Kenneth Graunke kwg at kemper.freedesktop.org
Thu Nov 25 09:25:06 UTC 2010


Module: Mesa
Branch: master
Commit: a82592de9219e7d8c344275066ec5870a1c0ba45
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a82592de9219e7d8c344275066ec5870a1c0ba45

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Wed Nov 24 23:54:03 2010 -0800

glsl: Use do_common_optimization in the standalone compiler.

NOTE: This is a candidate for the 7.9 branch.

---

 src/glsl/main.cpp |   21 +--------------------
 1 files changed, 1 insertions(+), 20 deletions(-)

diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 3302851..c8fc267 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -218,26 +218,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
    if (!state->error && !shader->ir->is_empty()) {
       bool progress;
       do {
-	 progress = false;
-
-	 progress = do_function_inlining(shader->ir) || progress;
-	 progress = do_if_simplification(shader->ir) || progress;
-	 progress = do_copy_propagation(shader->ir) || progress;
-	 progress = do_dead_code_local(shader->ir) || progress;
-	 progress = do_dead_code_unlinked(shader->ir) || progress;
-	 progress = do_tree_grafting(shader->ir) || progress;
-	 progress = do_constant_propagation(shader->ir) || progress;
-	 progress = do_constant_variable_unlinked(shader->ir) || progress;
-	 progress = do_constant_folding(shader->ir) || progress;
-	 progress = do_algebraic(shader->ir) || progress;
-	 progress = do_vec_index_to_swizzle(shader->ir) || progress;
-	 progress = do_vec_index_to_cond_assign(shader->ir) || progress;
-	 progress = do_swizzle_swizzle(shader->ir) || progress;
-
-	 loop_state *ls = analyze_loop_variables(shader->ir);
-	 progress = set_loop_controls(shader->ir, ls) || progress;
-	 progress = unroll_loops(shader->ir, ls, 32) || progress;
-	 delete ls;
+	 progress = do_common_optimization(shader->ir, false, 32);
       } while (progress);
 
       validate_ir_tree(shader->ir);




More information about the mesa-commit mailing list