Mesa (master): glsl: Use do_common_optimization in the standalone compiler.
Kenneth Graunke
kwg at kemper.freedesktop.org
Thu Nov 25 09:25:06 UTC 2010
Module: Mesa
Branch: master
Commit: a82592de9219e7d8c344275066ec5870a1c0ba45
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a82592de9219e7d8c344275066ec5870a1c0ba45
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Wed Nov 24 23:54:03 2010 -0800
glsl: Use do_common_optimization in the standalone compiler.
NOTE: This is a candidate for the 7.9 branch.
---
src/glsl/main.cpp | 21 +--------------------
1 files changed, 1 insertions(+), 20 deletions(-)
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 3302851..c8fc267 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -218,26 +218,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
if (!state->error && !shader->ir->is_empty()) {
bool progress;
do {
- progress = false;
-
- progress = do_function_inlining(shader->ir) || progress;
- progress = do_if_simplification(shader->ir) || progress;
- progress = do_copy_propagation(shader->ir) || progress;
- progress = do_dead_code_local(shader->ir) || progress;
- progress = do_dead_code_unlinked(shader->ir) || progress;
- progress = do_tree_grafting(shader->ir) || progress;
- progress = do_constant_propagation(shader->ir) || progress;
- progress = do_constant_variable_unlinked(shader->ir) || progress;
- progress = do_constant_folding(shader->ir) || progress;
- progress = do_algebraic(shader->ir) || progress;
- progress = do_vec_index_to_swizzle(shader->ir) || progress;
- progress = do_vec_index_to_cond_assign(shader->ir) || progress;
- progress = do_swizzle_swizzle(shader->ir) || progress;
-
- loop_state *ls = analyze_loop_variables(shader->ir);
- progress = set_loop_controls(shader->ir, ls) || progress;
- progress = unroll_loops(shader->ir, ls, 32) || progress;
- delete ls;
+ progress = do_common_optimization(shader->ir, false, 32);
} while (progress);
validate_ir_tree(shader->ir);
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