Mesa (master): glsl: Add lexer rules for uint and uvecN (N=2..4)
Ian Romanick
idr at kemper.freedesktop.org
Mon Oct 11 21:28:00 UTC 2010
Module: Mesa
Branch: master
Commit: 0c9fef6111162498035e05241e492fe1bb0df6a4
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0c9fef6111162498035e05241e492fe1bb0df6a4
Author: Chad Versace <chad at chad-versace.us>
Date: Fri Oct 8 12:03:40 2010 -0700
glsl: Add lexer rules for uint and uvecN (N=2..4)
Commit for generated file glsl_lexer.cpp follows this commit.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/glsl_lexer.lpp | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/glsl/glsl_lexer.lpp b/src/glsl/glsl_lexer.lpp
index 8be5c67..9672342 100644
--- a/src/glsl/glsl_lexer.lpp
+++ b/src/glsl/glsl_lexer.lpp
@@ -161,6 +161,7 @@ const return CONST_TOK;
bool return BOOL_TOK;
float return FLOAT_TOK;
int return INT_TOK;
+uint TOKEN_OR_IDENTIFIER(130, UINT_TOK);
break return BREAK;
continue return CONTINUE;
@@ -178,6 +179,9 @@ bvec4 return BVEC4;
ivec2 return IVEC2;
ivec3 return IVEC3;
ivec4 return IVEC4;
+uvec2 TOKEN_OR_IDENTIFIER(130, UVEC2);
+uvec3 TOKEN_OR_IDENTIFIER(130, UVEC3);
+uvec4 TOKEN_OR_IDENTIFIER(130, UVEC4);
vec2 return VEC2;
vec3 return VEC3;
vec4 return VEC4;
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