Mesa (master): softpipe: add support for shader stencil export capability

Dave Airlie airlied at kemper.freedesktop.org
Tue Oct 12 23:39:38 UTC 2010


Module: Mesa
Branch: master
Commit: d8f6ef456581644ab9444a1ed23542c2b0fff9e4
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d8f6ef456581644ab9444a1ed23542c2b0fff9e4

Author: Dave Airlie <airlied at redhat.com>
Date:   Wed Oct  6 09:32:32 2010 +1000

softpipe: add support for shader stencil export capability

this allows softpipe to be used to test shader stencil ref exporting.

Signed-off-by: Dave Airlie <airlied at redhat.com>

---

 src/gallium/drivers/softpipe/sp_fs_sse.c          |   12 +++-
 src/gallium/drivers/softpipe/sp_quad.h            |    1 +
 src/gallium/drivers/softpipe/sp_quad_depth_test.c |   61 ++++++++++++++++++---
 src/gallium/drivers/softpipe/sp_quad_pipe.c       |    3 +-
 src/gallium/drivers/softpipe/sp_screen.c          |    2 +
 5 files changed, 67 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c
index daa158d..5b18cd0 100644
--- a/src/gallium/drivers/softpipe/sp_fs_sse.c
+++ b/src/gallium/drivers/softpipe/sp_fs_sse.c
@@ -169,9 +169,15 @@ fs_sse_run( const struct sp_fragment_shader *base,
          case TGSI_SEMANTIC_POSITION:
             {
                uint j;
-               for (j = 0; j < 4; j++) {
-                  quad->output.depth[j] = machine->Outputs[0].xyzw[2].f[j];
-               }
+               for (j = 0; j < 4; j++)
+                  quad->output.depth[j] = machine->Outputs[i].xyzw[2].f[j];
+            }
+            break;
+         case TGSI_SEMANTIC_STENCIL:
+            {
+               uint j;
+               for (j = 0; j < 4; j++)
+                  quad->output.stencil[j] = machine->Outputs[i].xyzw[1].f[j];
             }
             break;
          }
diff --git a/src/gallium/drivers/softpipe/sp_quad.h b/src/gallium/drivers/softpipe/sp_quad.h
index a3236bd..e745aa8 100644
--- a/src/gallium/drivers/softpipe/sp_quad.h
+++ b/src/gallium/drivers/softpipe/sp_quad.h
@@ -85,6 +85,7 @@ struct quad_header_output
    /** colors in SOA format (rrrr, gggg, bbbb, aaaa) */
    float color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][QUAD_SIZE];
    float depth[QUAD_SIZE];
+   uint8_t stencil[QUAD_SIZE];
 };
 
 
diff --git a/src/gallium/drivers/softpipe/sp_quad_depth_test.c b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
index e9b9262..c8f5f89 100644
--- a/src/gallium/drivers/softpipe/sp_quad_depth_test.c
+++ b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
@@ -47,6 +47,8 @@ struct depth_data {
    unsigned bzzzz[QUAD_SIZE];  /**< Z values fetched from depth buffer */
    unsigned qzzzz[QUAD_SIZE];  /**< Z values from the quad */
    ubyte stencilVals[QUAD_SIZE];
+   boolean use_shader_stencil_refs;
+   ubyte shader_stencil_refs[QUAD_SIZE];
    struct softpipe_cached_tile *tile;
 };
 
@@ -186,6 +188,33 @@ convert_quad_depth( struct depth_data *data,
 }
 
 
+/**
+ * Compute the depth_data::shader_stencil_refs[] values from the float fragment stencil values.
+ */
+static void
+convert_quad_stencil( struct depth_data *data, 
+                      const struct quad_header *quad )
+{
+   unsigned j;
+
+   data->use_shader_stencil_refs = TRUE;
+   /* Copy quads stencil values
+    */
+   switch (data->format) {
+   case PIPE_FORMAT_Z24X8_UNORM:
+   case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+   case PIPE_FORMAT_X8Z24_UNORM:
+   case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+      {
+         for (j = 0; j < QUAD_SIZE; j++) {
+            data->shader_stencil_refs[j] = ((unsigned)(quad->output.stencil[j]));
+         }
+      }
+      break;
+   default:
+      assert(0);
+   }
+}
 
 /**
  * Write data->bzzzz[] values and data->stencilVals into the Z/stencil buffer.
@@ -272,8 +301,14 @@ do_stencil_test(struct depth_data *data,
 {
    unsigned passMask = 0x0;
    unsigned j;
+   ubyte refs[QUAD_SIZE];
 
-   ref &= valMask;
+   for (j = 0; j < QUAD_SIZE; j++) {
+      if (data->use_shader_stencil_refs)
+         refs[j] = data->shader_stencil_refs[j] & valMask;
+      else 
+         refs[j] = ref & valMask;
+   }
 
    switch (func) {
    case PIPE_FUNC_NEVER:
@@ -281,42 +316,42 @@ do_stencil_test(struct depth_data *data,
       break;
    case PIPE_FUNC_LESS:
       for (j = 0; j < QUAD_SIZE; j++) {
-         if (ref < (data->stencilVals[j] & valMask)) {
+         if (refs[j] < (data->stencilVals[j] & valMask)) {
             passMask |= (1 << j);
          }
       }
       break;
    case PIPE_FUNC_EQUAL:
       for (j = 0; j < QUAD_SIZE; j++) {
-         if (ref == (data->stencilVals[j] & valMask)) {
+         if (refs[j] == (data->stencilVals[j] & valMask)) {
             passMask |= (1 << j);
          }
       }
       break;
    case PIPE_FUNC_LEQUAL:
       for (j = 0; j < QUAD_SIZE; j++) {
-         if (ref <= (data->stencilVals[j] & valMask)) {
+         if (refs[j] <= (data->stencilVals[j] & valMask)) {
             passMask |= (1 << j);
          }
       }
       break;
    case PIPE_FUNC_GREATER:
       for (j = 0; j < QUAD_SIZE; j++) {
-         if (ref > (data->stencilVals[j] & valMask)) {
+         if (refs[j] > (data->stencilVals[j] & valMask)) {
             passMask |= (1 << j);
          }
       }
       break;
    case PIPE_FUNC_NOTEQUAL:
       for (j = 0; j < QUAD_SIZE; j++) {
-         if (ref != (data->stencilVals[j] & valMask)) {
+         if (refs[j] != (data->stencilVals[j] & valMask)) {
             passMask |= (1 << j);
          }
       }
       break;
    case PIPE_FUNC_GEQUAL:
       for (j = 0; j < QUAD_SIZE; j++) {
-         if (ref >= (data->stencilVals[j] & valMask)) {
+         if (refs[j] >= (data->stencilVals[j] & valMask)) {
             passMask |= (1 << j);
          }
       }
@@ -348,9 +383,14 @@ apply_stencil_op(struct depth_data *data,
 {
    unsigned j;
    ubyte newstencil[QUAD_SIZE];
+   ubyte refs[QUAD_SIZE];
 
    for (j = 0; j < QUAD_SIZE; j++) {
       newstencil[j] = data->stencilVals[j];
+      if (data->use_shader_stencil_refs)
+         refs[j] = data->shader_stencil_refs[j];
+      else
+         refs[j] = ref;
    }
 
    switch (op) {
@@ -367,7 +407,7 @@ apply_stencil_op(struct depth_data *data,
    case PIPE_STENCIL_OP_REPLACE:
       for (j = 0; j < QUAD_SIZE; j++) {
          if (mask & (1 << j)) {
-            newstencil[j] = ref;
+            newstencil[j] = refs[j];
          }
       }
       break;
@@ -688,8 +728,10 @@ depth_test_quads_fallback(struct quad_stage *qs,
    unsigned i, pass = 0;
    const struct sp_fragment_shader *fs = qs->softpipe->fs;
    boolean interp_depth = !fs->info.writes_z;
+   boolean shader_stencil_ref = fs->info.writes_stencil;
    struct depth_data data;
 
+   data.use_shader_stencil_refs = FALSE;
 
    if (qs->softpipe->depth_stencil->alpha.enabled) {
       nr = alpha_test_quads(qs, quads, nr);
@@ -716,6 +758,9 @@ depth_test_quads_fallback(struct quad_stage *qs,
          }
 
          if (qs->softpipe->depth_stencil->stencil[0].enabled) {
+            if (shader_stencil_ref)
+               convert_quad_stencil(&data, quads[i]);
+            
             depth_stencil_test_quad(qs, &data, quads[i]);
             write_depth_stencil_values(&data, quads[i]);
          }
diff --git a/src/gallium/drivers/softpipe/sp_quad_pipe.c b/src/gallium/drivers/softpipe/sp_quad_pipe.c
index 43b8e88..2cfd02a 100644
--- a/src/gallium/drivers/softpipe/sp_quad_pipe.c
+++ b/src/gallium/drivers/softpipe/sp_quad_pipe.c
@@ -47,7 +47,8 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
       sp->framebuffer.zsbuf &&
       !sp->depth_stencil->alpha.enabled &&
       !sp->fs->info.uses_kill &&
-      !sp->fs->info.writes_z;
+      !sp->fs->info.writes_z &&
+      !sp->fs->info.writes_stencil;
 
    sp->quad.first = sp->quad.blend;
 
diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c
index 2053d02..37557d1 100644
--- a/src/gallium/drivers/softpipe/sp_screen.c
+++ b/src/gallium/drivers/softpipe/sp_screen.c
@@ -114,6 +114,8 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
       return 1;
    case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
       return 0;
+   case PIPE_CAP_SHADER_STENCIL_EXPORT:
+      return 1;
    default:
       return 0;
    }




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