Mesa (master): glsl: Add front-end support for GLSL 1.30' s roundEven built-in.
Kenneth Graunke
kwg at kemper.freedesktop.org
Thu Oct 14 23:00:07 UTC 2010
Module: Mesa
Branch: master
Commit: 6dc204c5dc723bbf9337aa7787cd6cc309a24285
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6dc204c5dc723bbf9337aa7787cd6cc309a24285
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Thu Oct 14 13:40:26 2010 -0700
glsl: Add front-end support for GLSL 1.30's roundEven built-in.
Implemented using the op-code introduced in the previous commit.
---
src/glsl/builtins/ir/roundEven | 21 +++++++++++++++++++++
src/glsl/builtins/profiles/130.frag | 5 +++++
src/glsl/builtins/profiles/130.vert | 5 +++++
3 files changed, 31 insertions(+), 0 deletions(-)
diff --git a/src/glsl/builtins/ir/roundEven b/src/glsl/builtins/ir/roundEven
new file mode 100644
index 0000000..a9c99b6
--- /dev/null
+++ b/src/glsl/builtins/ir/roundEven
@@ -0,0 +1,21 @@
+((function roundEven
+ (signature float
+ (parameters
+ (declare (in) float arg0))
+ ((return (expression float round_even (var_ref arg0)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0))
+ ((return (expression vec2 round_even (var_ref arg0)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0))
+ ((return (expression vec3 round_even (var_ref arg0)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0))
+ ((return (expression vec4 round_even (var_ref arg0)))))
+))
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index 51ee35e..c8b6319 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -148,6 +148,11 @@ vec2 trunc(vec2 x);
vec3 trunc(vec3 x);
vec4 trunc(vec4 x);
+float roundEven(float x);
+vec2 roundEven(vec2 x);
+vec3 roundEven(vec3 x);
+vec4 roundEven(vec4 x);
+
float ceil(float x);
vec2 ceil(vec2 x);
vec3 ceil(vec3 x);
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
index d5674c2..9d1056f 100644
--- a/src/glsl/builtins/profiles/130.vert
+++ b/src/glsl/builtins/profiles/130.vert
@@ -148,6 +148,11 @@ vec2 trunc(vec2 x);
vec3 trunc(vec3 x);
vec4 trunc(vec4 x);
+float roundEven(float x);
+vec2 roundEven(vec2 x);
+vec3 roundEven(vec3 x);
+vec4 roundEven(vec4 x);
+
float ceil(float x);
vec2 ceil(vec2 x);
vec3 ceil(vec3 x);
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