Mesa (master): glsl: Refresh autogenerated file builtin_function.cpp.

Kenneth Graunke kwg at kemper.freedesktop.org
Thu Oct 14 23:00:19 UTC 2010


Module: Mesa
Branch: master
Commit: 2bc704d5432b8f0e0a0dc3c947ebf0a9839601b9
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2bc704d5432b8f0e0a0dc3c947ebf0a9839601b9

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Oct 14 13:41:29 2010 -0700

glsl: Refresh autogenerated file builtin_function.cpp.

---

 src/glsl/builtin_function.cpp |  120 +++++++++++++++++++++++++++++++++++++++++
 1 files changed, 120 insertions(+), 0 deletions(-)

diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 490210c..f65f91f 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -2550,6 +2550,54 @@ static const char *builtin_refract =
    "))\n"
    ""
 ;
+static const char *builtin_round =
+   "((function round\n"
+   "   (signature float\n"
+   "     (parameters\n"
+   "       (declare (in) float arg0))\n"
+   "     ((return (expression float round_even (var_ref arg0)))))\n"
+   "\n"
+   "   (signature vec2\n"
+   "     (parameters\n"
+   "       (declare (in) vec2 arg0))\n"
+   "     ((return (expression vec2 round_even (var_ref arg0)))))\n"
+   "\n"
+   "   (signature vec3\n"
+   "     (parameters\n"
+   "       (declare (in) vec3 arg0))\n"
+   "     ((return (expression vec3 round_even (var_ref arg0)))))\n"
+   "\n"
+   "   (signature vec4\n"
+   "     (parameters\n"
+   "       (declare (in) vec4 arg0))\n"
+   "     ((return (expression vec4 round_even (var_ref arg0)))))\n"
+   "))\n"
+   ""
+;
+static const char *builtin_roundEven =
+   "((function roundEven\n"
+   "   (signature float\n"
+   "     (parameters\n"
+   "       (declare (in) float arg0))\n"
+   "     ((return (expression float round_even (var_ref arg0)))))\n"
+   "\n"
+   "   (signature vec2\n"
+   "     (parameters\n"
+   "       (declare (in) vec2 arg0))\n"
+   "     ((return (expression vec2 round_even (var_ref arg0)))))\n"
+   "\n"
+   "   (signature vec3\n"
+   "     (parameters\n"
+   "       (declare (in) vec3 arg0))\n"
+   "     ((return (expression vec3 round_even (var_ref arg0)))))\n"
+   "\n"
+   "   (signature vec4\n"
+   "     (parameters\n"
+   "       (declare (in) vec4 arg0))\n"
+   "     ((return (expression vec4 round_even (var_ref arg0)))))\n"
+   "))\n"
+   ""
+;
 static const char *builtin_shadow1D =
    "((function shadow1D\n"
    "   (signature vec4\n"
@@ -13267,6 +13315,40 @@ static const char *prototypes_for_130_frag =
    "    (parameters\n"
    "      (declare (in) vec4 x))\n"
    "    ()))\n"
+   "(function round\n"
+   "  (signature float\n"
+   "    (parameters\n"
+   "      (declare (in) float x))\n"
+   "    ())\n"
+   "  (signature vec2\n"
+   "    (parameters\n"
+   "      (declare (in) vec2 x))\n"
+   "    ())\n"
+   "  (signature vec3\n"
+   "    (parameters\n"
+   "      (declare (in) vec3 x))\n"
+   "    ())\n"
+   "  (signature vec4\n"
+   "    (parameters\n"
+   "      (declare (in) vec4 x))\n"
+   "    ()))\n"
+   "(function roundEven\n"
+   "  (signature float\n"
+   "    (parameters\n"
+   "      (declare (in) float x))\n"
+   "    ())\n"
+   "  (signature vec2\n"
+   "    (parameters\n"
+   "      (declare (in) vec2 x))\n"
+   "    ())\n"
+   "  (signature vec3\n"
+   "    (parameters\n"
+   "      (declare (in) vec3 x))\n"
+   "    ())\n"
+   "  (signature vec4\n"
+   "    (parameters\n"
+   "      (declare (in) vec4 x))\n"
+   "    ()))\n"
    "(function ceil\n"
    "  (signature float\n"
    "    (parameters\n"
@@ -15876,6 +15958,8 @@ static const char *functions_for_130_frag [] = {
    builtin_radians,
    builtin_reflect,
    builtin_refract,
+   builtin_round,
+   builtin_roundEven,
    builtin_shadow1D,
    builtin_shadow1DLod,
    builtin_shadow1DProj,
@@ -16348,6 +16432,40 @@ static const char *prototypes_for_130_vert =
    "    (parameters\n"
    "      (declare (in) vec4 x))\n"
    "    ()))\n"
+   "(function round\n"
+   "  (signature float\n"
+   "    (parameters\n"
+   "      (declare (in) float x))\n"
+   "    ())\n"
+   "  (signature vec2\n"
+   "    (parameters\n"
+   "      (declare (in) vec2 x))\n"
+   "    ())\n"
+   "  (signature vec3\n"
+   "    (parameters\n"
+   "      (declare (in) vec3 x))\n"
+   "    ())\n"
+   "  (signature vec4\n"
+   "    (parameters\n"
+   "      (declare (in) vec4 x))\n"
+   "    ()))\n"
+   "(function roundEven\n"
+   "  (signature float\n"
+   "    (parameters\n"
+   "      (declare (in) float x))\n"
+   "    ())\n"
+   "  (signature vec2\n"
+   "    (parameters\n"
+   "      (declare (in) vec2 x))\n"
+   "    ())\n"
+   "  (signature vec3\n"
+   "    (parameters\n"
+   "      (declare (in) vec3 x))\n"
+   "    ())\n"
+   "  (signature vec4\n"
+   "    (parameters\n"
+   "      (declare (in) vec4 x))\n"
+   "    ()))\n"
    "(function ceil\n"
    "  (signature float\n"
    "    (parameters\n"
@@ -18908,6 +19026,8 @@ static const char *functions_for_130_vert [] = {
    builtin_radians,
    builtin_reflect,
    builtin_refract,
+   builtin_round,
+   builtin_roundEven,
    builtin_shadow1D,
    builtin_shadow1DLod,
    builtin_shadow1DProj,




More information about the mesa-commit mailing list