Mesa (master): glsl: Fix ir validation for bit logic ops

Kenneth Graunke kwg at kemper.freedesktop.org
Fri Oct 15 07:20:51 UTC 2010


Module: Mesa
Branch: master
Commit: e2c1fe3eb0fa47f5501b4ec8cd6b732db7ca84be
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e2c1fe3eb0fa47f5501b4ec8cd6b732db7ca84be

Author: Chad Versace <chad at chad-versace.us>
Date:   Wed Oct 13 08:29:58 2010 -0700

glsl: Fix ir validation for bit logic ops

In ir_validate::visit_leave(), the cases for
    - ir_binop_bit_and
    - ir_binop_bit_xor
    - ir_binop_bit_or
were incorrect. It was incorrectly asserted that both operands must be the
same type, when in fact one may be scalar and the other a vector. It was also
incorrectly asserted that the resultant type was the type of the left operand,
which in fact does not hold when the left operand is a scalar and the right
operand is a vector.

---

 src/glsl/ir_validate.cpp |   14 +++++++++-----
 1 files changed, 9 insertions(+), 5 deletions(-)

diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index db1ffb2..df64ed6 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -347,11 +347,15 @@ ir_validate::visit_leave(ir_expression *ir)
    case ir_binop_bit_and:
    case ir_binop_bit_xor:
    case ir_binop_bit_or:
-      assert(ir->operands[0]->type == ir->operands[1]->type);
-      assert(ir->type == ir->operands[0]->type);
-      assert(ir->type->base_type == GLSL_TYPE_INT ||
-	     ir->type->base_type == GLSL_TYPE_UINT);
-      break;
+       assert(ir->operands[0]->type->base_type ==
+              ir->operands[1]->type->base_type);
+       assert(ir->type->is_integer());
+       if (ir->operands[0]->type->is_vector() &&
+           ir->operands[1]->type->is_vector()) {
+           assert(ir->operands[0]->type->vector_elements ==
+                  ir->operands[1]->type->vector_elements);
+       }
+       break;
 
    case ir_binop_logic_and:
    case ir_binop_logic_xor:




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