Mesa (master): linker: Trivial indention fix
Ian Romanick
idr at kemper.freedesktop.org
Fri Oct 15 19:12:33 UTC 2010
Module: Mesa
Branch: master
Commit: f29ff6efa6db63c9b554076a2ec6addcba1f737e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f29ff6efa6db63c9b554076a2ec6addcba1f737e
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Thu Oct 14 17:55:17 2010 -0700
linker: Trivial indention fix
---
src/glsl/linker.cpp | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ffff08b..64827da 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1482,7 +1482,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
if (!validate_vertex_shader_executable(prog, sh))
- goto done;
+ goto done;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
sh);
@@ -1496,7 +1496,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
if (!validate_fragment_shader_executable(prog, sh))
- goto done;
+ goto done;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
sh);
More information about the mesa-commit
mailing list