Mesa (master): mesa: remove the unused _mesa_is_fragment_shader_active() function

Brian Paul brianp at kemper.freedesktop.org
Wed Oct 27 00:22:44 UTC 2010


Module: Mesa
Branch: master
Commit: 9b3c4d3e67db9d43fc6b12d2b4943b087c80c926
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9b3c4d3e67db9d43fc6b12d2b4943b087c80c926

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Oct 26 18:04:28 2010 -0600

mesa: remove the unused _mesa_is_fragment_shader_active() function

This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.

---

 src/mesa/main/shaderobj.h |   12 ------------
 1 files changed, 0 insertions(+), 12 deletions(-)

diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index 5c6a056..346a5b7 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -130,18 +130,6 @@ _mesa_shader_index_to_type(GLuint i)
 }
 
 
-/**
- * Check if there's a fragment shader active.
- */
-static INLINE GLboolean
-_mesa_is_fragment_shader_active(const struct gl_context *ctx)
-{
-   return (ctx->Shader.CurrentProgram &&
-           ctx->Shader.CurrentProgram->LinkStatus &&
-           ctx->Shader.CurrentProgram->FragmentProgram);
-}
-
-
 #ifdef __cplusplus
 }
 #endif




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