Mesa (master): i965: When using the new FS backend, don' t validate the Mesa IR version.

Eric Anholt anholt at kemper.freedesktop.org
Tue Sep 7 17:34:13 UTC 2010


Module: Mesa
Branch: master
Commit: b157113e7333e9dad1c994902e10faedc45bd5e7
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b157113e7333e9dad1c994902e10faedc45bd5e7

Author: Eric Anholt <eric at anholt.net>
Date:   Thu Sep  2 09:37:17 2010 -0700

i965: When using the new FS backend, don't validate the Mesa IR version.

---

 src/mesa/drivers/dri/i965/brw_program.c |   16 ++++++++++++++++
 1 files changed, 16 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index bc15220..3e52be5 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -132,6 +132,7 @@ static GLboolean brwProgramStringNotify( GLcontext *ctx,
       struct brw_fragment_program *newFP = brw_fragment_program(fprog);
       const struct brw_fragment_program *curFP =
          brw_fragment_program_const(brw->fragment_program);
+      struct gl_shader_program *shader_program;
 
       if (fprog->FogOption) {
          _mesa_append_fog_code(ctx, fprog);
@@ -142,6 +143,21 @@ static GLboolean brwProgramStringNotify( GLcontext *ctx,
 	 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
       newFP->id = brw->program_id++;      
       newFP->isGLSL = brw_wm_is_glsl(fprog);
+
+      /* Don't reject fragment shaders for their Mesa IR state when we're
+       * using the new FS backend.
+       */
+      shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
+      if (shader_program) {
+	 for (i = 0; i < shader_program->_NumLinkedShaders; i++) {
+	    struct brw_shader *shader;
+
+	    shader = (struct brw_shader *)shader_program->_LinkedShaders[i];
+	    if (shader->base.Type == GL_FRAGMENT_SHADER && shader->ir) {
+	       return GL_TRUE;
+	    }
+	 }
+      }
    }
    else if (target == GL_VERTEX_PROGRAM_ARB) {
       struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;




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