Mesa (master): i965: When using the new FS backend, don' t validate the Mesa IR version.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Sep 7 17:34:13 UTC 2010
Module: Mesa
Branch: master
Commit: b157113e7333e9dad1c994902e10faedc45bd5e7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b157113e7333e9dad1c994902e10faedc45bd5e7
Author: Eric Anholt <eric at anholt.net>
Date: Thu Sep 2 09:37:17 2010 -0700
i965: When using the new FS backend, don't validate the Mesa IR version.
---
src/mesa/drivers/dri/i965/brw_program.c | 16 ++++++++++++++++
1 files changed, 16 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index bc15220..3e52be5 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -132,6 +132,7 @@ static GLboolean brwProgramStringNotify( GLcontext *ctx,
struct brw_fragment_program *newFP = brw_fragment_program(fprog);
const struct brw_fragment_program *curFP =
brw_fragment_program_const(brw->fragment_program);
+ struct gl_shader_program *shader_program;
if (fprog->FogOption) {
_mesa_append_fog_code(ctx, fprog);
@@ -142,6 +143,21 @@ static GLboolean brwProgramStringNotify( GLcontext *ctx,
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
newFP->id = brw->program_id++;
newFP->isGLSL = brw_wm_is_glsl(fprog);
+
+ /* Don't reject fragment shaders for their Mesa IR state when we're
+ * using the new FS backend.
+ */
+ shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
+ if (shader_program) {
+ for (i = 0; i < shader_program->_NumLinkedShaders; i++) {
+ struct brw_shader *shader;
+
+ shader = (struct brw_shader *)shader_program->_LinkedShaders[i];
+ if (shader->base.Type == GL_FRAGMENT_SHADER && shader->ir) {
+ return GL_TRUE;
+ }
+ }
+ }
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
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