Demos (master): Define default precision in es2gears fragment shader
Ian Romanick
idr at kemper.freedesktop.org
Thu Sep 9 00:28:21 UTC 2010
Module: Demos
Branch: master
Commit: 231bc96e02d3be029d2a47eb9b30ea47d679bfc3
URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=231bc96e02d3be029d2a47eb9b30ea47d679bfc3
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Wed Sep 8 17:22:16 2010 -0700
Define default precision in es2gears fragment shader
This is required by GLSL ES.
---
src/egl/opengles2/es2gears.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/egl/opengles2/es2gears.c b/src/egl/opengles2/es2gears.c
index 339613f..0018ea9 100644
--- a/src/egl/opengles2/es2gears.c
+++ b/src/egl/opengles2/es2gears.c
@@ -607,6 +607,9 @@ gears_idle(void)
}
static const char vertex_shader[] =
+"#ifdef GL_ES\n"
+"precision mediump float;\n"
+"#endif\n"
"attribute vec3 position;\n"
"attribute vec3 normal;\n"
"\n"
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