Mesa (master): glsl: add several EmitNo* options, and MaxUnrollIterations

Ian Romanick idr at kemper.freedesktop.org
Thu Sep 9 03:57:35 UTC 2010


Module: Mesa
Branch: master
Commit: e591c4625cae63660c5000fbab366e40fe154ab0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e591c4625cae63660c5000fbab366e40fe154ab0

Author: Luca Barbieri <luca at luca-barbieri.com>
Date:   Sun Sep  5 22:29:58 2010 +0200

glsl: add several EmitNo* options, and MaxUnrollIterations

This increases the chance that GLSL programs will actually work.

Note that continues and returns are not yet lowered, so linking
will just fail if not supported.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/glsl/glsl_parser_extras.cpp        |    4 ++--
 src/glsl/ir_optimization.h             |    2 +-
 src/glsl/linker.cpp                    |    2 +-
 src/glsl/loop_analysis.h               |    2 +-
 src/glsl/loop_unroll.cpp               |   10 ++++++----
 src/glsl/main.cpp                      |    2 +-
 src/mesa/drivers/dri/i965/brw_fs.cpp   |    2 +-
 src/mesa/main/mtypes.h                 |    7 ++++++-
 src/mesa/main/shaderapi.c              |    6 +++++-
 src/mesa/program/ir_to_mesa.cpp        |    4 ++--
 src/mesa/state_tracker/st_extensions.c |    5 +----
 11 files changed, 27 insertions(+), 19 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 3dbec5d..400203d 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -685,7 +685,7 @@ ast_struct_specifier::ast_struct_specifier(char *identifier,
 }
 
 bool
-do_common_optimization(exec_list *ir, bool linked)
+do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations)
 {
    GLboolean progress = GL_FALSE;
 
@@ -718,7 +718,7 @@ do_common_optimization(exec_list *ir, bool linked)
 
    loop_state *ls = analyze_loop_variables(ir);
    progress = set_loop_controls(ir, ls) || progress;
-   progress = unroll_loops(ir, ls) || progress;
+   progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
    delete ls;
 
    return progress;
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 33f4bc7..df25673 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -28,7 +28,7 @@
  * Prototypes for optimization passes to be called by the compiler and drivers.
  */
 
-bool do_common_optimization(exec_list *ir, bool linked);
+bool do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations);
 
 bool do_algebraic(exec_list *instructions);
 bool do_constant_folding(exec_list *instructions);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 78f3a74..c2c6621 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1471,7 +1471,7 @@ link_shaders(GLcontext *ctx, struct gl_shader_program *prog)
     * some of that unused.
     */
    for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
-      while (do_common_optimization(prog->_LinkedShaders[i]->ir, true))
+      while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, 32))
 	 ;
    }
 
diff --git a/src/glsl/loop_analysis.h b/src/glsl/loop_analysis.h
index 893dd46..7b0511f 100644
--- a/src/glsl/loop_analysis.h
+++ b/src/glsl/loop_analysis.h
@@ -57,7 +57,7 @@ set_loop_controls(exec_list *instructions, loop_state *ls);
 
 
 extern bool
-unroll_loops(exec_list *instructions, loop_state *ls);
+unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations);
 
 
 /**
diff --git a/src/glsl/loop_unroll.cpp b/src/glsl/loop_unroll.cpp
index e204251..80f9217 100644
--- a/src/glsl/loop_unroll.cpp
+++ b/src/glsl/loop_unroll.cpp
@@ -27,10 +27,11 @@
 
 class loop_unroll_visitor : public ir_hierarchical_visitor {
 public:
-   loop_unroll_visitor(loop_state *state)
+   loop_unroll_visitor(loop_state *state, unsigned max_iterations)
    {
       this->state = state;
       this->progress = false;
+      this->max_iterations = max_iterations;
    }
 
    virtual ir_visitor_status visit_leave(ir_loop *ir);
@@ -38,6 +39,7 @@ public:
    loop_state *state;
 
    bool progress;
+   unsigned max_iterations;
 };
 
 
@@ -62,7 +64,7 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
 
    /* Don't try to unroll loops that have zillions of iterations either.
     */
-   if (ls->max_iterations > 32)
+   if (ls->max_iterations > max_iterations)
       return visit_continue;
 
    if (ls->num_loop_jumps > 0)
@@ -90,9 +92,9 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
 
 
 bool
-unroll_loops(exec_list *instructions, loop_state *ls)
+unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations)
 {
-   loop_unroll_visitor v(ls);
+   loop_unroll_visitor v(ls, max_iterations);
 
    v.run(instructions);
 
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 2a7a713..94c14a5 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -215,7 +215,7 @@ compile_shader(GLcontext *ctx, struct gl_shader *shader)
 
 	 loop_state *ls = analyze_loop_variables(shader->ir);
 	 progress = set_loop_controls(shader->ir, ls) || progress;
-	 progress = unroll_loops(shader->ir, ls) || progress;
+	 progress = unroll_loops(shader->ir, ls, 32) || progress;
 	 delete ls;
       } while (progress);
 
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 25a20e7..c23e7ce 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -141,7 +141,7 @@ brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
 	 do {
 	    progress = false;
 
-	    progress = do_common_optimization(shader->ir, true) || progress;
+	    progress = do_common_optimization(shader->ir, true, 32) || progress;
 	 } while (progress);
 
 	 validate_ir_tree(shader->ir);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 61cd93c..3e54656 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2187,7 +2187,6 @@ struct gl_shader_compiler_options
 {
    /** Driver-selectable options: */
    GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
-   GLboolean EmitContReturn;            /**< Emit CONT/RET opcodes? */
    GLboolean EmitCondCodes;             /**< Use condition codes? */
    GLboolean EmitComments;              /**< Annotated instructions */
    GLboolean EmitNVTempInitialization;  /**< 0-fill NV temp registers */
@@ -2196,6 +2195,12 @@ struct gl_shader_compiler_options
     * support control flow.
     */
    GLboolean EmitNoIfs;
+   GLboolean EmitNoLoops;
+   GLboolean EmitNoFunctions;
+   GLboolean EmitNoCont;                  /**< Emit CONT opcode? */
+   GLboolean EmitNoMainReturn;            /**< Emit CONT/RET opcodes? */
+
+   GLuint MaxUnrollIterations;
 
    struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
 };
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 2977a29..c32c09f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -97,10 +97,14 @@ _mesa_init_shader_state(GLcontext *ctx)
    struct gl_shader_compiler_options options;
    GLuint i;
    options.EmitHighLevelInstructions = GL_TRUE;
-   options.EmitContReturn = GL_TRUE;
    options.EmitCondCodes = GL_FALSE;
    options.EmitComments = GL_FALSE;
    options.EmitNoIfs = GL_FALSE;
+   options.EmitNoLoops = GL_FALSE;
+   options.EmitNoFunctions = GL_FALSE;
+   options.EmitNoCont = GL_FALSE;
+   options.EmitNoMainReturn = GL_FALSE;
+   options.MaxUnrollIterations = 32;
 
    /* Default pragma settings */
    options.DefaultPragmas.IgnoreOptimize = GL_FALSE;
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index b364103..caa906a 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2719,7 +2719,7 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
 	 do_div_to_mul_rcp(ir);
 	 do_explog_to_explog2(ir);
 
-	 progress = do_common_optimization(ir, true) || progress;
+	 progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
 
 	 if (options->EmitNoIfs)
 	    progress = do_if_to_cond_assign(ir) || progress;
@@ -2799,7 +2799,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
       /* Do some optimization at compile time to reduce shader IR size
        * and reduce later work if the same shader is linked multiple times
        */
-      while (do_common_optimization(shader->ir, false))
+      while (do_common_optimization(shader->ir, false, 32))
 	 ;
 
       validate_ir_tree(shader->ir);
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 82be149..91bd5a9 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -135,11 +135,8 @@ void st_init_limits(struct st_context *st)
       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
               1, MAX_DRAW_BUFFERS);
 
-   /* Is TGSI_OPCODE_CONT supported? */
-   /* XXX separate query for early function return? */
    for(i = 0; i < MESA_SHADER_TYPES; ++i)
-      st->ctx->ShaderCompilerOptions[i].EmitContReturn =
-            screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
+      st->ctx->ShaderCompilerOptions[i].EmitNoCont = !screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
 
    /* Quads always follow GL provoking rules. */
    c->QuadsFollowProvokingVertexConvention = GL_FALSE;




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