Mesa (nv50-compiler): nv50: newlines in shader bincode printing

Christoph Bumiller chrisbmr at kemper.freedesktop.org
Sun Sep 12 09:42:09 UTC 2010


Module: Mesa
Branch: nv50-compiler
Commit: fdb00ac1efc7c12aeed1a7e705c5a5dd258b7d54
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fdb00ac1efc7c12aeed1a7e705c5a5dd258b7d54

Author: Christoph Bumiller <e0425955 at student.tuwien.ac.at>
Date:   Sun Sep 12 11:37:07 2010 +0200

nv50: newlines in shader bincode printing

---

 src/gallium/drivers/nv50/nv50_pc.c |    7 +++++--
 1 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/nv50/nv50_pc.c b/src/gallium/drivers/nv50/nv50_pc.c
index 0511acf..c934450 100644
--- a/src/gallium/drivers/nv50/nv50_pc.c
+++ b/src/gallium/drivers/nv50/nv50_pc.c
@@ -405,10 +405,13 @@ nv_print_cfgraph(struct nv_pc *pc, const char *filepath, int subr)
 static INLINE void
 nvcg_show_bincode(struct nv_pc *pc)
 {
-   int i;
+   unsigned i;
 
-   for (i = 0; i < pc->bin_size / 4; ++i)
+   for (i = 0; i < pc->bin_size / 4; ++i) {
       debug_printf("0x%08x ", pc->emit[i]);
+      if ((i % 16) == 15)
+         debug_printf("\n");
+   }
    debug_printf("\n");
 }
 




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