Mesa (master): llvmpipe: fix wierd performance regression in isosurf
Keith Whitwell
keithw at kemper.freedesktop.org
Sun Sep 12 14:02:12 UTC 2010
Module: Mesa
Branch: master
Commit: 51b1d4f03c78251851b6f29aae93ea5c4a0f184c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=51b1d4f03c78251851b6f29aae93ea5c4a0f184c
Author: Keith Whitwell <keithw at vmware.com>
Date: Sun Sep 12 14:29:00 2010 +0100
llvmpipe: fix wierd performance regression in isosurf
I really don't understand the mechanism behind this, but it
seems like the way data blocks for a scene are malloced, and in
particular whether we treat them as stack or a queue, and whether
we retain the most recently allocated or least recently allocated
has a real affect (~5%) on isosurf framerates...
This is probably specific to my distro or even just my machine,
but none the less, it's nicer not to see the framerates go in the
wrong direction.
---
src/gallium/drivers/llvmpipe/lp_scene.c | 14 ++++++++------
1 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index f6c6941..c0732e4 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -58,7 +58,9 @@ lp_scene_create( struct pipe_context *pipe )
return NULL;
scene->pipe = pipe;
- scene->data.head = &scene->data.first;
+
+ scene->data.head =
+ CALLOC_STRUCT(data_block);
pipe_mutex_init(scene->mutex);
@@ -73,7 +75,8 @@ void
lp_scene_destroy(struct lp_scene *scene)
{
pipe_mutex_destroy(scene->mutex);
- assert(scene->data.head == &scene->data.first);
+ assert(scene->data.head->next == NULL);
+ FREE(scene->data.head);
FREE(scene);
}
@@ -240,14 +243,13 @@ lp_scene_end_rasterization(struct lp_scene *scene )
struct data_block_list *list = &scene->data;
struct data_block *block, *tmp;
- for (block = list->head; block; block = tmp) {
+ for (block = list->head->next; block; block = tmp) {
tmp = block->next;
- if (block != &list->first)
- FREE(block);
+ FREE(block);
}
- list->head = &list->first;
list->head->next = NULL;
+ list->head->used = 0;
}
lp_fence_reference(&scene->fence, NULL);
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