Mesa (master): nvfx: Remove unused variables.
Vinson Lee
vlee at kemper.freedesktop.org
Mon Sep 13 04:48:58 UTC 2010
Module: Mesa
Branch: master
Commit: b4f7f059c740fe47fef3d008df409c53dd230017
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b4f7f059c740fe47fef3d008df409c53dd230017
Author: Vinson Lee <vlee at vmware.com>
Date: Sun Sep 12 21:48:40 2010 -0700
nvfx: Remove unused variables.
---
src/gallium/drivers/nvfx/nvfx_context.c | 1 -
src/gallium/drivers/nvfx/nvfx_fragprog.c | 2 +-
src/gallium/drivers/nvfx/nvfx_vertprog.c | 1 -
3 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/nvfx/nvfx_context.c b/src/gallium/drivers/nvfx/nvfx_context.c
index 62d623b..95834d2 100644
--- a/src/gallium/drivers/nvfx/nvfx_context.c
+++ b/src/gallium/drivers/nvfx/nvfx_context.c
@@ -13,7 +13,6 @@ nvfx_flush(struct pipe_context *pipe, unsigned flags,
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
- struct nouveau_grobj *eng3d = screen->eng3d;
/* XXX: we need to actually be intelligent here */
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
diff --git a/src/gallium/drivers/nvfx/nvfx_fragprog.c b/src/gallium/drivers/nvfx/nvfx_fragprog.c
index fc9d5b9..4fda857 100644
--- a/src/gallium/drivers/nvfx/nvfx_fragprog.c
+++ b/src/gallium/drivers/nvfx/nvfx_fragprog.c
@@ -468,7 +468,7 @@ nvfx_fragprog_parse_instruction(struct nvfx_context* nvfx, struct nvfx_fpc *fpc,
{
const struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0));
struct nvfx_insn insn;
- struct nvfx_src src[3], tmp, tmp2;
+ struct nvfx_src src[3], tmp;
struct nvfx_reg dst;
int mask, sat, unit = 0;
int ai = -1, ci = -1, ii = -1;
diff --git a/src/gallium/drivers/nvfx/nvfx_vertprog.c b/src/gallium/drivers/nvfx/nvfx_vertprog.c
index 6ddfca1..23f045e 100644
--- a/src/gallium/drivers/nvfx/nvfx_vertprog.c
+++ b/src/gallium/drivers/nvfx/nvfx_vertprog.c
@@ -1407,7 +1407,6 @@ nvfx_vertprog_destroy(struct nvfx_context *nvfx, struct nvfx_vertex_program *vp)
static void *
nvfx_vp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso)
{
- struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_pipe_vertex_program *pvp;
pvp = CALLOC(1, sizeof(struct nvfx_pipe_vertex_program));
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