Mesa (master): mesa/st: ask GLSL to not emit noise since we have a dummy implementation

Luca Barbieri lb at kemper.freedesktop.org
Tue Sep 14 04:08:49 UTC 2010


Module: Mesa
Branch: master
Commit: fbc7c9b7a9d9df979ea82136d2b74121e5d4346e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fbc7c9b7a9d9df979ea82136d2b74121e5d4346e

Author: Luca Barbieri <luca at luca-barbieri.com>
Date:   Tue Sep 14 05:10:59 2010 +0200

mesa/st: ask GLSL to not emit noise since we have a dummy implementation

Note, BTW, that the Gallium implementation returns 0.5, which seems
to violate the GLSL spec, where it should return 0.0 instead.

Not sure whether changing it to 0 is correct or not.

---

 src/mesa/state_tracker/st_extensions.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 3f91eb7..4c223f3 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -162,6 +162,8 @@ void st_init_limits(struct st_context *st)
       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
       pc->MaxNativeParameters      = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
 
+      options->EmitNoNoise = TRUE;
+
       /* TODO: make these more fine-grained if anyone needs it */
       options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
       options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);




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