Mesa (master): mesa: move, redefine MESA_GEOMETRY_PROGRAM

Brian Paul brianp at kemper.freedesktop.org
Tue Sep 14 15:20:11 UTC 2010


Module: Mesa
Branch: master
Commit: 83f5f50f2f69adae497c71ac48e4e0177979ebff
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=83f5f50f2f69adae497c71ac48e4e0177979ebff

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Sep 14 09:16:40 2010 -0600

mesa: move, redefine MESA_GEOMETRY_PROGRAM

---

 src/mesa/main/glheader.h |   16 +++++++++++++++-
 src/mesa/main/mtypes.h   |    8 --------
 2 files changed, 15 insertions(+), 9 deletions(-)

diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index a4044ff..068a0f0 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -122,10 +122,24 @@ typedef void *GLeglImageOES;
 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
 #endif
 
+
+
 /**
- * Special, internal token
+ * Internal token to represent a GLSL shader program (a collection of
+ * one or more shaders that get linked together).  Note that GLSL
+ * shaders and shader programs share one name space (one hash table)
+ * so we need a value that's different from any of the
+ * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
  */
 #define GL_SHADER_PROGRAM_MESA 0x9999
 
 
+/**
+ * Internal token for geometry programs.
+ * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
+ */
+#define MESA_GEOMETRY_PROGRAM 0x8c26
+
+
+
 #endif /* GLHEADER_H */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index cabc42b..864805a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -51,14 +51,6 @@
 
 
 /**
- * Internal token
- *  Must be simply different than GL_VERTEX_PROGRAM
- *    and GL_FRAGMENT_PROGRAM_ARB
- *  FIXME: this will have to be a real GL extension
- */
-#define MESA_GEOMETRY_PROGRAM 0x9999
-
-/**
  * Color channel data type.
  */
 #if CHAN_BITS == 8




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