Mesa (master): mesa: don't call valid_texture_object() in non-debug builds
Brian Paul
brianp at kemper.freedesktop.org
Mon Sep 20 14:23:34 UTC 2010
Module: Mesa
Branch: master
Commit: 55228878420733e77a09c67d5175e90e4b2e7245
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=55228878420733e77a09c67d5175e90e4b2e7245
Author: Brian Paul <brianp at vmware.com>
Date: Mon Sep 20 08:19:08 2010 -0600
mesa: don't call valid_texture_object() in non-debug builds
This reverts commit c32bac57ed445e48856d74113364287ed6e5cdd4
and silences the warning differently.
The _mesa_reference_texobj() function is called quite a bit and
we don't want to call valid_texture_object() all the time in non-
debug builds.
---
src/mesa/main/texobj.c | 7 ++-----
1 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index c96226d..1fedc87 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -330,11 +330,8 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
GLboolean deleteFlag = GL_FALSE;
struct gl_texture_object *oldTex = *ptr;
- {
- GLboolean valid = valid_texture_object(oldTex);
- ASSERT(valid);
- (void) valid;
- }
+ ASSERT(valid_texture_object(oldTex));
+ (void) valid_texture_object; /* silence warning in release builds */
_glthread_LOCK_MUTEX(oldTex->Mutex);
ASSERT(oldTex->RefCount > 0);
More information about the mesa-commit
mailing list