Mesa (master): d3d1x: add missing file
Luca Barbieri
lb at kemper.freedesktop.org
Tue Sep 21 13:55:45 UTC 2010
Module: Mesa
Branch: master
Commit: f815b57b888d00228dcb355cbd34ed0f4c44a620
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f815b57b888d00228dcb355cbd34ed0f4c44a620
Author: Luca Barbieri <luca at luca-barbieri.com>
Date: Tue Sep 21 15:51:02 2010 +0200
d3d1x: add missing file
---
.../state_trackers/d3d1x/gd3d11/d3d11_misc.h | 87 ++++++++++++++++++++
1 files changed, 87 insertions(+), 0 deletions(-)
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
new file mode 100644
index 0000000..239a5bb
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
@@ -0,0 +1,87 @@
+#if API < 10
+HRESULT D3D10CreateBlob(
+ __in SIZE_T NumBytes,
+ __out LPD3D10BLOB *ppBuffer
+)
+{
+ void* data = malloc(NumBytes);
+ if(!data)
+ return E_OUTOFMEMORY;
+ *ppBuffer = new GalliumD3DBlob(data, NumBytes);
+ return S_OK;
+}
+
+LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile(
+ __in ID3D10Device *pDevice
+)
+{
+ return "ps_4_0";
+}
+
+LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile(
+ __in ID3D10Device *pDevice
+)
+{
+ return "vs_4_0";
+}
+
+LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile(
+ __in ID3D10Device *pDevice
+)
+{
+ return "gs_4_0";
+}
+
+static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned num_chunks, ID3D10Blob** blob)
+{
+ std::pair<void*, size_t> p = dxbc_assemble(chunks, num_chunks);
+ if(!p.first)
+ return E_OUTOFMEMORY;
+ *blob = return new GalliumD3DBlob(p.first, p.second);
+ return S_OK;
+}
+
+HRESULT D3D10GetInputSignatureBlob(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __out ID3D10Blob **ppSignatureBlob
+)
+{
+ dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, false);
+ if(!sig)
+ return E_FAIL;
+
+ return dxbc_assemble_as_blob(&sig, 1, ppSignatureBlob);
+}
+
+HRESULT D3D10GetOutputSignatureBlob(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __out ID3D10Blob **ppSignatureBlob
+)
+{
+ dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, true);
+ if(!sig)
+ return E_FAIL;
+
+ return dxbc_assemble_as_blob(&sig, 1, ppSignatureBlob);
+}
+
+HRESULT D3D10GetInputOutputSignatureBlob(
+ __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength,
+ __out ID3D10Blob **ppSignatureBlob
+)
+{
+ dxbc_chunk_signature* sigs[2];
+ sigs[0] = dxbc_find_signature(pShaderBytecode, BytecodeLength, false);
+ if(!sigs[0])
+ return E_FAIL;
+ sigs[1] = dxbc_find_signature(pShaderBytecode, BytecodeLength, true);
+ if(!sigs[1])
+ return E_FAIL;
+
+ return dxbc_assemble_as_blob(&sigs, 2, ppSignatureBlob);
+}
+
+#endif
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