Mesa (master): gallium: better docs for pipe_rasterizer_state:: sprite_coord_enable

Brian Paul brianp at kemper.freedesktop.org
Tue Sep 21 15:59:20 UTC 2010


Module: Mesa
Branch: master
Commit: 49cb978aa46af0d86ab609013d7883c8105a6d1d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=49cb978aa46af0d86ab609013d7883c8105a6d1d

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Sep 17 18:41:05 2010 -0600

gallium: better docs for pipe_rasterizer_state::sprite_coord_enable

---

 src/gallium/docs/source/cso/rasterizer.rst |   18 +++++++++++++-----
 1 files changed, 13 insertions(+), 5 deletions(-)

diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst
index ee3419c..d547055 100644
--- a/src/gallium/docs/source/cso/rasterizer.rst
+++ b/src/gallium/docs/source/cso/rasterizer.rst
@@ -124,17 +124,24 @@ Points
 sprite_coord_enable
 ^^^^^^^^^^^^^^^^^^^
 
-Specifies if a texture unit has its texture coordinates replaced or not. This
-is a packed bitfield containing the enable for all texcoords -- if all bits
-are zero, point sprites are effectively disabled. 
+Controls automatic texture coordinate generation for rendering sprite points.
+
+When bit k in the sprite_coord_enable bitfield is set, then generic
+input k to the fragment shader will get an automatically computed
+texture coordinate.
+
+The texture coordinate will be of the form (s, t, 0, 1) where s varies
+from 0 to 1 from left to right while t varies from 0 to 1 according to
+the state of 'sprite_coord_mode' (see below).
 
 If any bit is set, then point_smooth MUST be disabled (there are no
 round sprites) and point_quad_rasterization MUST be true (sprites are
 always rasterized as quads).  Any mismatch between these states should
 be considered a bug in the state-tracker.
 
-If enabled, the four vertices of the resulting quad will be assigned
-texture coordinates, according to sprite_coord_mode.
+This feature is implemented in the :ref:`Draw` module but may also be
+implemented natively by GPUs or implemented with a geometry shader.
+
 
 sprite_coord_mode
 ^^^^^^^^^^^^^^^^^
@@ -145,6 +152,7 @@ have coordinates (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left
 vertex will have coordinates (0,0,0,1).
 This state is used by :ref:`Draw` to generate texcoords.
 
+
 point_quad_rasterization
 ^^^^^^^^^^^^^^^^^^^^^^^^
 




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