Mesa (master): glsl: Add definition of gl_TextureMatrix inverse/ transpose builtins.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Sep 21 17:09:56 UTC 2010
Module: Mesa
Branch: master
Commit: b5bb21562942dab7571ef748c3ca562a66f25b33
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b5bb21562942dab7571ef748c3ca562a66f25b33
Author: Eric Anholt <eric at anholt.net>
Date: Tue Sep 21 10:08:38 2010 -0700
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Fixes glsl2/builtin-texturematrix.
Bug #30196.
---
src/glsl/ir_variable.cpp | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 3fed4d9..1eff740 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -162,6 +162,9 @@ generate_110_uniforms(exec_list *instructions,
state->Const.MaxTextureCoords);
add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type);
+ add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type);
+ add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type);
+ add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type);
add_uniform(instructions, state, "gl_DepthRange",
state->symbols->get_type("gl_DepthRangeParameters"));
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