Mesa (master): r600g: fixup some evergreen register definitions

Jerome Glisse glisse at kemper.freedesktop.org
Fri Sep 24 19:02:52 UTC 2010


Module: Mesa
Branch: master
Commit: b43480fabb5d7c99ffd874e7dc64f2c65e1da2fe
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b43480fabb5d7c99ffd874e7dc64f2c65e1da2fe

Author: Jerome Glisse <jglisse at redhat.com>
Date:   Fri Sep 24 14:59:28 2010 -0400

r600g: fixup some evergreen register definitions

Signed-off-by: Jerome Glisse <jglisse at redhat.com>

---

 src/gallium/drivers/r600/eg_hw_states.c |   10 ++--
 src/gallium/drivers/r600/evergreend.h   |  102 +++++++++++++++---------------
 2 files changed, 56 insertions(+), 56 deletions(-)

diff --git a/src/gallium/drivers/r600/eg_hw_states.c b/src/gallium/drivers/r600/eg_hw_states.c
index 6e82368..f37208f 100644
--- a/src/gallium/drivers/r600/eg_hw_states.c
+++ b/src/gallium/drivers/r600/eg_hw_states.c
@@ -418,9 +418,9 @@ static void eg_dsa(struct r600_context *rctx, struct radeon_state *rstate)
 	db_render_control = 0;
 ///	db_render_control = S_028D0C_STENCIL_COMPRESS_DISABLE(1) |
 ///		S_028D0C_DEPTH_COMPRESS_DISABLE(1);
-	db_render_override = S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE) |
-		S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) |
-		S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE);
+	db_render_override = S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_DISABLE) |
+		S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
+		S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
 
 	query_running = FALSE;
 
@@ -431,8 +431,8 @@ static void eg_dsa(struct r600_context *rctx, struct radeon_state *rstate)
 	}
 
 	if (query_running) {
-		db_render_override |= S_028D10_NOOP_CULL_DISABLE(1);
-		db_render_control |= S_028D0C_PERFECT_ZPASS_COUNTS(1);
+		db_render_override |= S_02800C_NOOP_CULL_DISABLE(1);
+		db_render_control |= S_028000_PERFECT_ZPASS_COUNTS(1);
 	}
 
 	rstate->states[EG_DSA__DB_STENCIL_CLEAR] = 0x00000000;
diff --git a/src/gallium/drivers/r600/evergreend.h b/src/gallium/drivers/r600/evergreend.h
index db9b565..2359c78 100644
--- a/src/gallium/drivers/r600/evergreend.h
+++ b/src/gallium/drivers/r600/evergreend.h
@@ -326,7 +326,7 @@
 #define   S_028C74_NON_DISP_TILING_ORDER(x)            (((x) & 0x1) << 4)
 #define   G_028C74_NON_DISP_TILING_ORDER(x)            (((x) >> 4) & 0x1)
 #define   C_028C74_NON_DISP_TILING_ORDER               0xFFFFFFEF
- 
+
 #define R_028C78_CB_COLOR0_DIM                         0x028C78
 #define   S_028C78_WIDTH_MAX(x)                        (((x) & 0xFFFF) << 0)
 #define   G_028C78_WIDTH_MAX(x)                        (((x) >> 0) & 0xFFFF)
@@ -679,56 +679,6 @@
 #define   S_028D34_DEPTH_HEIGHT_TILE_MAX(x)            (((x) & 0x3FF) << 0)
 #define   G_028D34_DEPTH_HEIGHT_TILE_MAX(x)            (((x) >> 0) & 0x3FF)
 #define   C_028D34_DEPTH_HEIGHT_TILE_MAX               0xFFFFFC00
-#define R_028D0C_DB_RENDER_CONTROL                   0x028D0C
-#define   S_028D0C_STENCIL_COMPRESS_DISABLE(x)         (((x) & 0x1) << 5)
-#define   S_028D0C_DEPTH_COMPRESS_DISABLE(x)           (((x) & 0x1) << 6)
-#define   S_028D0C_PERFECT_ZPASS_COUNTS(x)        (((x) & 0x1) << 15)
-#define R_028D10_DB_RENDER_OVERRIDE                  0x028D10
-#define   V_028D10_FORCE_OFF                         0
-#define   V_028D10_FORCE_ENABLE                      1
-#define   V_028D10_FORCE_DISABLE                     2
-#define   S_028D10_FORCE_HIZ_ENABLE(x)                 (((x) & 0x3) << 0)
-#define   G_028D10_FORCE_HIZ_ENABLE(x)                 (((x) >> 0) & 0x3)
-#define   C_028D10_FORCE_HIZ_ENABLE                    0xFFFFFFFC
-#define   S_028D10_FORCE_HIS_ENABLE0(x)                (((x) & 0x3) << 2)
-#define   G_028D10_FORCE_HIS_ENABLE0(x)                (((x) >> 2) & 0x3)
-#define   C_028D10_FORCE_HIS_ENABLE0                   0xFFFFFFF3
-#define   S_028D10_FORCE_HIS_ENABLE1(x)                (((x) & 0x3) << 4)
-#define   G_028D10_FORCE_HIS_ENABLE1(x)                (((x) >> 4) & 0x3)
-#define   C_028D10_FORCE_HIS_ENABLE1                   0xFFFFFFCF
-#define   S_028D10_FORCE_SHADER_Z_ORDER(x)             (((x) & 0x1) << 6)
-#define   G_028D10_FORCE_SHADER_Z_ORDER(x)             (((x) >> 6) & 0x1)
-#define   C_028D10_FORCE_SHADER_Z_ORDER                0xFFFFFFBF
-#define   S_028D10_FAST_Z_DISABLE(x)                   (((x) & 0x1) << 7)
-#define   G_028D10_FAST_Z_DISABLE(x)                   (((x) >> 7) & 0x1)
-#define   C_028D10_FAST_Z_DISABLE                      0xFFFFFF7F
-#define   S_028D10_FAST_STENCIL_DISABLE(x)             (((x) & 0x1) << 8)
-#define   G_028D10_FAST_STENCIL_DISABLE(x)             (((x) >> 8) & 0x1)
-#define   C_028D10_FAST_STENCIL_DISABLE                0xFFFFFEFF
-#define   S_028D10_NOOP_CULL_DISABLE(x)                (((x) & 0x1) << 9)
-#define   G_028D10_NOOP_CULL_DISABLE(x)                (((x) >> 9) & 0x1)
-#define   C_028D10_NOOP_CULL_DISABLE                   0xFFFFFDFF
-#define   S_028D10_FORCE_COLOR_KILL(x)                 (((x) & 0x1) << 10)
-#define   G_028D10_FORCE_COLOR_KILL(x)                 (((x) >> 10) & 0x1)
-#define   C_028D10_FORCE_COLOR_KILL                    0xFFFFFBFF
-#define   S_028D10_FORCE_Z_READ(x)                     (((x) & 0x1) << 11)
-#define   G_028D10_FORCE_Z_READ(x)                     (((x) >> 11) & 0x1)
-#define   C_028D10_FORCE_Z_READ                        0xFFFFF7FF
-#define   S_028D10_FORCE_STENCIL_READ(x)               (((x) & 0x1) << 12)
-#define   G_028D10_FORCE_STENCIL_READ(x)               (((x) >> 12) & 0x1)
-#define   C_028D10_FORCE_STENCIL_READ                  0xFFFFEFFF
-#define   S_028D10_FORCE_FULL_Z_RANGE(x)               (((x) & 0x3) << 13)
-#define   G_028D10_FORCE_FULL_Z_RANGE(x)               (((x) >> 13) & 0x3)
-#define   C_028D10_FORCE_FULL_Z_RANGE                  0xFFFF9FFF
-#define   S_028D10_FORCE_QC_SMASK_CONFLICT(x)          (((x) & 0x1) << 15)
-#define   G_028D10_FORCE_QC_SMASK_CONFLICT(x)          (((x) >> 15) & 0x1)
-#define   C_028D10_FORCE_QC_SMASK_CONFLICT             0xFFFF7FFF
-#define   S_028D10_DISABLE_VIEWPORT_CLAMP(x)           (((x) & 0x1) << 16)
-#define   G_028D10_DISABLE_VIEWPORT_CLAMP(x)           (((x) >> 16) & 0x1)
-#define   C_028D10_DISABLE_VIEWPORT_CLAMP              0xFFFEFFFF
-#define   S_028D10_IGNORE_SC_ZRANGE(x)                 (((x) & 0x1) << 17)
-#define   G_028D10_IGNORE_SC_ZRANGE(x)                 (((x) >> 17) & 0x1)
-#define   C_028D10_IGNORE_SC_ZRANGE                    0xFFFDFFFF
 #define R_02880C_DB_SHADER_CONTROL                    0x02880C
 #define   S_02880C_Z_EXPORT_ENABLE(x)                  (((x) & 0x1) << 0)
 #define   G_02880C_Z_EXPORT_ENABLE(x)                  (((x) >> 0) & 0x1)
@@ -1458,8 +1408,56 @@
 #define R_008C0C_SQ_THREAD_RESOURCE_MGMT             0x00008C0C
 #define R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ        0x00008D8C
 #define R_028000_DB_RENDER_CONTROL                   0x00028000
+#define   S_028000_STENCIL_COMPRESS_DISABLE(x)         (((x) & 0x1) << 5)
+#define   S_028000_DEPTH_COMPRESS_DISABLE(x)           (((x) & 0x1) << 6)
+#define   S_028000_PERFECT_ZPASS_COUNTS(x)        (((x) & 0x1) << 15)
 #define R_028008_DB_DEPTH_VIEW                       0x00028008
 #define R_02800C_DB_RENDER_OVERRIDE                  0x0002800C
+#define   V_02800C_FORCE_OFF                         0
+#define   V_02800C_FORCE_ENABLE                      1
+#define   V_02800C_FORCE_DISABLE                     2
+#define   S_02800C_FORCE_HIZ_ENABLE(x)                 (((x) & 0x3) << 0)
+#define   G_02800C_FORCE_HIZ_ENABLE(x)                 (((x) >> 0) & 0x3)
+#define   C_02800C_FORCE_HIZ_ENABLE                    0xFFFFFFFC
+#define   S_02800C_FORCE_HIS_ENABLE0(x)                (((x) & 0x3) << 2)
+#define   G_02800C_FORCE_HIS_ENABLE0(x)                (((x) >> 2) & 0x3)
+#define   C_02800C_FORCE_HIS_ENABLE0                   0xFFFFFFF3
+#define   S_02800C_FORCE_HIS_ENABLE1(x)                (((x) & 0x3) << 4)
+#define   G_02800C_FORCE_HIS_ENABLE1(x)                (((x) >> 4) & 0x3)
+#define   C_02800C_FORCE_HIS_ENABLE1                   0xFFFFFFCF
+#define   S_02800C_FORCE_SHADER_Z_ORDER(x)             (((x) & 0x1) << 6)
+#define   G_02800C_FORCE_SHADER_Z_ORDER(x)             (((x) >> 6) & 0x1)
+#define   C_02800C_FORCE_SHADER_Z_ORDER                0xFFFFFFBF
+#define   S_02800C_FAST_Z_DISABLE(x)                   (((x) & 0x1) << 7)
+#define   G_02800C_FAST_Z_DISABLE(x)                   (((x) >> 7) & 0x1)
+#define   C_02800C_FAST_Z_DISABLE                      0xFFFFFF7F
+#define   S_02800C_FAST_STENCIL_DISABLE(x)             (((x) & 0x1) << 8)
+#define   G_02800C_FAST_STENCIL_DISABLE(x)             (((x) >> 8) & 0x1)
+#define   C_02800C_FAST_STENCIL_DISABLE                0xFFFFFEFF
+#define   S_02800C_NOOP_CULL_DISABLE(x)                (((x) & 0x1) << 9)
+#define   G_02800C_NOOP_CULL_DISABLE(x)                (((x) >> 9) & 0x1)
+#define   C_02800C_NOOP_CULL_DISABLE                   0xFFFFFDFF
+#define   S_02800C_FORCE_COLOR_KILL(x)                 (((x) & 0x1) << 10)
+#define   G_02800C_FORCE_COLOR_KILL(x)                 (((x) >> 10) & 0x1)
+#define   C_02800C_FORCE_COLOR_KILL                    0xFFFFFBFF
+#define   S_02800C_FORCE_Z_READ(x)                     (((x) & 0x1) << 11)
+#define   G_02800C_FORCE_Z_READ(x)                     (((x) >> 11) & 0x1)
+#define   C_02800C_FORCE_Z_READ                        0xFFFFF7FF
+#define   S_02800C_FORCE_STENCIL_READ(x)               (((x) & 0x1) << 12)
+#define   G_02800C_FORCE_STENCIL_READ(x)               (((x) >> 12) & 0x1)
+#define   C_02800C_FORCE_STENCIL_READ                  0xFFFFEFFF
+#define   S_02800C_FORCE_FULL_Z_RANGE(x)               (((x) & 0x3) << 13)
+#define   G_02800C_FORCE_FULL_Z_RANGE(x)               (((x) >> 13) & 0x3)
+#define   C_02800C_FORCE_FULL_Z_RANGE                  0xFFFF9FFF
+#define   S_02800C_FORCE_QC_SMASK_CONFLICT(x)          (((x) & 0x1) << 15)
+#define   G_02800C_FORCE_QC_SMASK_CONFLICT(x)          (((x) >> 15) & 0x1)
+#define   C_02800C_FORCE_QC_SMASK_CONFLICT             0xFFFF7FFF
+#define   S_02800C_DISABLE_VIEWPORT_CLAMP(x)           (((x) & 0x1) << 16)
+#define   G_02800C_DISABLE_VIEWPORT_CLAMP(x)           (((x) >> 16) & 0x1)
+#define   C_02800C_DISABLE_VIEWPORT_CLAMP              0xFFFEFFFF
+#define   S_02800C_IGNORE_SC_ZRANGE(x)                 (((x) & 0x1) << 17)
+#define   G_02800C_IGNORE_SC_ZRANGE(x)                 (((x) >> 17) & 0x1)
+#define   C_02800C_IGNORE_SC_ZRANGE                    0xFFFDFFFF
 #define R_028010_DB_RENDER_OVERRIDE2                 0x00028010
 #define R_028014_DB_HTILE_DATA_BASE                  0x00028014
 #define R_028028_DB_STENCIL_CLEAR                    0x00028028
@@ -1863,5 +1861,7 @@
 #define   S_0085F0_CR2_ACTION_ENA(x)                   (((x) & 0x1) << 31)
 #define   G_0085F0_CR2_ACTION_ENA(x)                   (((x) >> 31) & 0x1)
 #define   C_0085F0_CR2_ACTION_ENA                      0x7FFFFFFF
+#define R_008970_VGT_NUM_INDICES                     0x008970
+#define R_0287F0_VGT_DRAW_INITIATOR                  0x0287F0
 
 #endif




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