Mesa (master): intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.

Eric Anholt anholt at kemper.freedesktop.org
Fri Sep 24 23:15:09 UTC 2010


Module: Mesa
Branch: master
Commit: 836803df794be7a2ae3be0fc047e882d49ab22bb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=836803df794be7a2ae3be0fc047e882d49ab22bb

Author: Eric Anholt <eric at anholt.net>
Date:   Fri Sep 24 11:20:16 2010 -0700

intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.

---

 src/mesa/drivers/dri/intel/intel_fbo.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 363a5c0..4ad85eb 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -598,6 +598,10 @@ intel_finish_render_texture(GLcontext * ctx,
    struct gl_texture_image *image =
       tex_obj->Image[att->CubeMapFace][att->TextureLevel];
    struct intel_texture_image *intel_image = intel_texture_image(image);
+   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+
+   DBG("Finish render texture tid %lx tex=%u refcount=%d\n",
+       _glthread_GetID(), att->Texture->Name, irb->Base.RefCount);
 
    /* Flag that this image may now be validated into the object's miptree. */
    intel_image->used_as_render_target = GL_FALSE;




More information about the mesa-commit mailing list